Table of Contents

Class CaptchaGame

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class CaptchaGame : MonoBehaviour
Inheritance
CaptchaGame
Inherited Members
Extension Methods

Constructors

CaptchaGame()

public CaptchaGame()

Fields

canvas

[NotNull]
public Canvas canvas

Field Value

Canvas

captchaLength

public int captchaLength

Field Value

int

capturedCanvas

[HideInInspector]
public CapturedCaptchaCanvas capturedCanvas

Field Value

CapturedCaptchaCanvas

currentCaptcha

public CaptchaGame.Captcha currentCaptcha

Field Value

CaptchaGame.Captcha

failedInputSound

public SFX_Instance failedInputSound

Field Value

SFX_Instance

fails

public int fails

Field Value

int

gameState

public CaptchaGame.RESULT gameState

Field Value

CaptchaGame.RESULT

maxTries

public int maxTries

Field Value

int

successInputSound

public SFX_Instance successInputSound

Field Value

SFX_Instance

terminalCavnas

[HideInInspector]
public CaptchaTerminalCanvas terminalCavnas

Field Value

CaptchaTerminalCanvas

timePerTry

public float timePerTry

Field Value

float

timeToFail

public float timeToFail

Field Value

float

view

public PhotonView view

Field Value

PhotonView

waitBetweenTries

public float waitBetweenTries

Field Value

float

weeping_g

public Bot_Weeping weeping_g

Field Value

Bot_Weeping

Properties

Fails

public int Fails { get; set; }

Property Value

int

Methods

Awake()

public void Awake()

CreateGame()

public void CreateGame()

NewCaptcha()

public void NewCaptcha()

RPCA_NewCaptcha(string)

[PunRPC]
public void RPCA_NewCaptcha(string captcha)

Parameters

captcha string

RPCA_TimedOut()

[PunRPC]
public void RPCA_TimedOut()

RunTimer()

public void RunTimer()

StartGame()

public void StartGame()

Try(char)

public bool Try(char inputtedChar)

Parameters

inputtedChar char

Returns

bool

TurnOffGame()

public void TurnOffGame()

ValidInput(string)

public static bool ValidInput(string input)

Parameters

input string

Returns

bool