Class Bot_Weeping
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Bot_Weeping : MonoBehaviour
- Inheritance
-
Bot_Weeping
- Inherited Members
-
- Extension Methods
-
Constructors
Bot_Weeping()
Fields
bot
Field Value
- Bot
captchaGame
public CaptchaGame captchaGame
Field Value
- CaptchaGame
captchaGameFailed
public bool captchaGameFailed
Field Value
- bool
captchaGameFinished
public bool captchaGameFinished
Field Value
- bool
captchaStarted
public bool captchaStarted
Field Value
- bool
captureDistance
public float captureDistance
Field Value
- float
capturedCanvas
public CapturedCaptchaCanvas capturedCanvas
Field Value
- CapturedCaptchaCanvas
capturedPlayer
public Player capturedPlayer
Field Value
- Player
deAgrroDistance
public float deAgrroDistance
Field Value
- float
debugCapturePlayerOverride
[HideInInspector]
public bool debugCapturePlayerOverride
Field Value
- bool
frontBlocker
public GameObject frontBlocker
Field Value
- GameObject
playerInCaptchaGame
public Player playerInCaptchaGame
Field Value
- Player
rayPoint
public Transform rayPoint
Field Value
- Transform
readyToBeRemoved
public bool readyToBeRemoved
Field Value
- bool
superCloseAggroRange
public float superCloseAggroRange
Field Value
- float
timeSinceCapture
public float timeSinceCapture
Field Value
- float
timeSpentBeingReadyToBeRemoved
public float timeSpentBeingReadyToBeRemoved
Field Value
- float
timeUntilKillBecauseCaptchaNotStarted
public float timeUntilKillBecauseCaptchaNotStarted
Field Value
- float
timeWaitedToStartCaptcha
public float timeWaitedToStartCaptcha
Field Value
- float
turnSpeed
Field Value
- float
view
Field Value
- PhotonView
Properties
CapturePoint
public Vector3 CapturePoint { get; }
Property Value
- Vector3
HasCapturedPlayer
public bool HasCapturedPlayer { get; }
Property Value
- bool
HasPlayerInCaptchaGame
public bool HasPlayerInCaptchaGame { get; }
Property Value
- bool
Methods
AnyoneLookingAtMe(out Player)
public bool AnyoneLookingAtMe(out Player firstPlayerLookingAtMe)
Parameters
firstPlayerLookingAtMe
Player
Returns
- bool
CaptchaUpdateForEveryone()
public void CaptchaUpdateForEveryone()
DebugCapturePlayer()
public void DebugCapturePlayer()
GetContentState()
public WeepingContentProvider.WEEPING_CONTENT_STATE GetContentState()
Returns
- WeepingContentProvider.WEEPING_CONTENT_STATE
PlayerInteracted(PhotonView)
public void PlayerInteracted(PhotonView playerView)
Parameters
playerView
PhotonView
RPCA_CaptchaGameFailed()
[PunRPC]
public void RPCA_CaptchaGameFailed()
RPCA_CaptchaGameSuccess()
[PunRPC]
public void RPCA_CaptchaGameSuccess()
RPCA_CapturePlayer(int)
[PunRPC]
public void RPCA_CapturePlayer(int playerId)
Parameters
playerId
int
[PunRPC]
public void RPCA_InputCharToCaptcha(string input)
Parameters
input
string
RPCA_JoinCaptchaGame(int)
[PunRPC]
public void RPCA_JoinCaptchaGame(int playerID)
Parameters
playerID
int
RPCA_LeaveCaptchaGame()
[PunRPC]
public void RPCA_LeaveCaptchaGame()
RPCA_RelasePlayerAndRestartCaptchaThings()
[PunRPC]
public void RPCA_RelasePlayerAndRestartCaptchaThings()
RPCM_PlayerJoinsCaptchaGame(int)
[PunRPC]
public void RPCM_PlayerJoinsCaptchaGame(int playerViewId)
Parameters
playerViewId
int
RunCaptchaGame()
public void RunCaptchaGame()
Start()
TargetSomeoneIfTheyAreReallyCloseToMe()
public void TargetSomeoneIfTheyAreReallyCloseToMe()
TryCapturePlayer()
public void TryCapturePlayer()
TurnToDirectionWithSpace()
public void TurnToDirectionWithSpace()
Update()