Table of Contents

Class Bot_Weeping

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Bot_Weeping : MonoBehaviour
Inheritance
Bot_Weeping
Inherited Members
Extension Methods

Constructors

Bot_Weeping()

public Bot_Weeping()

Fields

bot

public Bot bot

Field Value

Bot

captchaGame

public CaptchaGame captchaGame

Field Value

CaptchaGame

captchaGameFailed

public bool captchaGameFailed

Field Value

bool

captchaGameFinished

public bool captchaGameFinished

Field Value

bool

captchaStarted

public bool captchaStarted

Field Value

bool

captureDistance

public float captureDistance

Field Value

float

capturedCanvas

public CapturedCaptchaCanvas capturedCanvas

Field Value

CapturedCaptchaCanvas

capturedPlayer

public Player capturedPlayer

Field Value

Player

deAgrroDistance

public float deAgrroDistance

Field Value

float

debugCapturePlayerOverride

[HideInInspector]
public bool debugCapturePlayerOverride

Field Value

bool

frontBlocker

public GameObject frontBlocker

Field Value

GameObject

playerInCaptchaGame

public Player playerInCaptchaGame

Field Value

Player

rayPoint

public Transform rayPoint

Field Value

Transform

readyToBeRemoved

public bool readyToBeRemoved

Field Value

bool

superCloseAggroRange

public float superCloseAggroRange

Field Value

float

timeSinceCapture

public float timeSinceCapture

Field Value

float

timeSpentBeingReadyToBeRemoved

public float timeSpentBeingReadyToBeRemoved

Field Value

float

timeUntilKillBecauseCaptchaNotStarted

public float timeUntilKillBecauseCaptchaNotStarted

Field Value

float

timeWaitedToStartCaptcha

public float timeWaitedToStartCaptcha

Field Value

float

turnSpeed

public float turnSpeed

Field Value

float

view

public PhotonView view

Field Value

PhotonView

Properties

CapturePoint

public Vector3 CapturePoint { get; }

Property Value

Vector3

HasCapturedPlayer

public bool HasCapturedPlayer { get; }

Property Value

bool

HasPlayerInCaptchaGame

public bool HasPlayerInCaptchaGame { get; }

Property Value

bool

Methods

AnyoneLookingAtMe(out Player)

public bool AnyoneLookingAtMe(out Player firstPlayerLookingAtMe)

Parameters

firstPlayerLookingAtMe Player

Returns

bool

CaptchaUpdateForEveryone()

public void CaptchaUpdateForEveryone()

DebugCapturePlayer()

public void DebugCapturePlayer()

GetContentState()

public WeepingContentProvider.WEEPING_CONTENT_STATE GetContentState()

Returns

WeepingContentProvider.WEEPING_CONTENT_STATE

PlayerInteracted(PhotonView)

public void PlayerInteracted(PhotonView playerView)

Parameters

playerView PhotonView

RPCA_CaptchaGameFailed()

[PunRPC]
public void RPCA_CaptchaGameFailed()

RPCA_CaptchaGameSuccess()

[PunRPC]
public void RPCA_CaptchaGameSuccess()

RPCA_CapturePlayer(int)

[PunRPC]
public void RPCA_CapturePlayer(int playerId)

Parameters

playerId int

RPCA_InputCharToCaptcha(string)

[PunRPC]
public void RPCA_InputCharToCaptcha(string input)

Parameters

input string

RPCA_JoinCaptchaGame(int)

[PunRPC]
public void RPCA_JoinCaptchaGame(int playerID)

Parameters

playerID int

RPCA_LeaveCaptchaGame()

[PunRPC]
public void RPCA_LeaveCaptchaGame()

RPCA_RelasePlayerAndRestartCaptchaThings()

[PunRPC]
public void RPCA_RelasePlayerAndRestartCaptchaThings()

RPCM_PlayerJoinsCaptchaGame(int)

[PunRPC]
public void RPCM_PlayerJoinsCaptchaGame(int playerViewId)

Parameters

playerViewId int

RunCaptchaGame()

public void RunCaptchaGame()

Start()

public void Start()

TargetSomeoneIfTheyAreReallyCloseToMe()

public void TargetSomeoneIfTheyAreReallyCloseToMe()

TryCapturePlayer()

public void TryCapturePlayer()

TurnToDirectionWithSpace()

public void TurnToDirectionWithSpace()

Update()

public void Update()