Class GameUI  
  
  
    - Namespace
 - Zorro.UI
 
  - Assembly
 - Zorro.UI.Runtime.dll
 
   
  
  
  
    public class GameUI : Singleton<GameUI>
   
  
    - Inheritance
 
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GameUI
     
  
  
    - Inherited Members
 
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    - Extension Methods
 
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  Constructors
  
  
  GameUI()
  
  
  
  
  
  Fields
  
  OpenSystems
  
  
  
  
  
    public List<GameUISystem> OpenSystems
   
  Field Value
  
    - List<GameUISystem>
 
    
  
  
  overlayUI
  
  
  
  
  
    public OverlayUIHandler overlayUI
   
  Field Value
  
    - OverlayUIHandler
 
    
  
  Methods
  
  
  Awake()
  
  
  
  
  
    protected override void Awake()
   
  
  
  
  
  
    public static bool EscapeMenuOpen()
   
  Returns
  
    - bool
 
    
  
  
  
  GetUISystems()
  
  
  
  
  
    public Dictionary<Type, GameUISystem> GetUISystems()
   
  Returns
  
    - Dictionary<Type, GameUISystem>
 
    
  
  
  
  Hide(Type)
  
  
  
  
  
    public static void Hide(Type type)
   
  Parameters
  
    type Type 
    
  
  
  
  Hide<T>()
  
  
  
  
  
    public static void Hide<T>() where T : GameUISystem
   
  Type Parameters
  
    T 
    
  
  
  
  NeedsCursor()
  
  
  
  
  
    public static bool NeedsCursor()
   
  Returns
  
    - bool
 
    
  
  
  
  RegisterSystem(GameUISystem)
  
  
  
  
  
    public static void RegisterSystem(GameUISystem system)
   
  Parameters
  
    system GameUISystem 
    
  
  
  
  RunUICode<T>(Action<T>)
  
  
  
  
  
    public static void RunUICode<T>(Action<T> codeAction) where T : GameUISystem
   
  Parameters
  
    codeAction Action<T> 
    
  
  Type Parameters
  
    T 
    
  
  
  
  SetFadeVisibility(bool)
  
  
  
  
  
    public static void SetFadeVisibility(bool show)
   
  Parameters
  
    show bool 
    
  
  
  
  
  
  
    protected virtual bool ShouldAttemptOpenMenu()
   
  Returns
  
    - bool
 
    
  
  
  
  ShowUI(Type)
  
  
  
  
  
    public static void ShowUI(Type systemType)
   
  Parameters
  
    systemType Type 
    
  
  
  
  ShowUI<T>()
  
  
  
  
  
    public static void ShowUI<T>() where T : GameUISystem
   
  Type Parameters
  
    T 
    
  
  
  
  ShowUI<T>(Action<T>)
  
  
  
  
  
    public static void ShowUI<T>(Action<T> codeAction) where T : GameUISystem
   
  Parameters
  
    codeAction Action<T> 
    
  
  Type Parameters
  
    T 
    
  
  
  
  UnregisterSystem(GameUISystem)
  
  
  
  
  
    public static void UnregisterSystem(GameUISystem system)
   
  Parameters
  
    system GameUISystem