Class ShadowRealmHandler
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class ShadowRealmHandler : MonoBehaviour
- Inheritance
-
ShadowRealmHandler
- Inherited Members
-
- Extension Methods
-
Constructors
ShadowRealmHandler()
public ShadowRealmHandler()
Fields
currentRealms
public Realm[] currentRealms
Field Value
- Realm[]
instance
public static ShadowRealmHandler instance
Field Value
- ShadowRealmHandler
realms
public List<GameObject> realms
Field Value
- List<GameObject>
view
Field Value
- PhotonView
Methods
AddPlayerToExistingRealm(Player, int)
public void AddPlayerToExistingRealm(Player target, int targetRealm)
Parameters
target
Player
targetRealm
int
Awake()
GetRealmID(GameObject)
public int GetRealmID(GameObject realm)
Parameters
realm
GameObject
Returns
- int
GetRealmPosition(int)
public Vector3 GetRealmPosition(int spotID)
Parameters
spotID
int
Returns
- Vector3
GetSpotID()
Returns
- int
PlayerLeaveRealm(Player, GameObject)
public void PlayerLeaveRealm(Player p, GameObject realm)
Parameters
p
Player
realm
GameObject
RPCA_AddPlayerToExistingRealm(int, int)
[PunRPC]
public void RPCA_AddPlayerToExistingRealm(int targetPlayer, int targetRealm)
Parameters
targetPlayer
int
targetRealm
int
RPCA_AddRealm(int, int, int)
[PunRPC]
public void RPCA_AddRealm(int realmID, int spotID, int targetID)
Parameters
realmID
int
spotID
int
targetID
int
RPCA_RealmEntryDenied(int)
[PunRPC]
public void RPCA_RealmEntryDenied(int targetID)
Parameters
targetID
int
RPCA_RemovePlayerFromRealm(int, int, Vector3)
[PunRPC]
public void RPCA_RemovePlayerFromRealm(int spotID, int targetID, Vector3 returnPos)
Parameters
spotID
int
targetID
int
returnPos
Vector3
Start()
TeleportPlayerToRandomRealm(Player)
public int TeleportPlayerToRandomRealm(Player target)
Parameters
target
Player
Returns
- int