Class PlayerFallingContentEvent
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class PlayerFallingContentEvent : PlayerBaseEvent
- Inheritance
-
PlayerFallingContentEvent
- Inherited Members
-
- Extension Methods
-
Constructors
PlayerFallingContentEvent()
public PlayerFallingContentEvent()
PlayerFallingContentEvent(string, int, float, Vector3)
public PlayerFallingContentEvent(string playerName, int actorNumber, float sinceGrounded, Vector3 worldPosition)
Parameters
playerName
string
actorNumber
int
sinceGrounded
float
worldPosition
Vector3
Fields
public static string[] BIG_FALL_COMMENTS
Field Value
- string[]
public static string[] SMALL_FALL_COMMENTS
Field Value
- string[]
sinceGrounded
public float sinceGrounded
Field Value
- float
Properties
IsBigFall
public bool IsBigFall { get; }
Property Value
- bool
Methods
Deserialize(BinaryDeserializer)
public override void Deserialize(BinaryDeserializer deserializer)
Parameters
deserializer
BinaryDeserializer
public override Comment GenerateComment()
Returns
- Comment
GetContentValue()
public override float GetContentValue()
Returns
- float
GetID()
public override ushort GetID()
Returns
- ushort
GetName()
public override string GetName()
Returns
- string
Serialize(BinarySerializer)
public override void Serialize(BinarySerializer serializer)
Parameters
serializer
BinarySerializer