Table of Contents

Class Glitch3.Glitch3Pass

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Glitch3.Glitch3Pass : ScriptableRenderPass
Inheritance
ScriptableRenderPass
Glitch3.Glitch3Pass
Inherited Members
Extension Methods

Constructors

Glitch3Pass(RenderPassEvent)

public Glitch3Pass(RenderPassEvent evt)

Parameters

evt RenderPassEvent

Fields

Glitch3

public LimitlessGlitch3 Glitch3

Field Value

LimitlessGlitch3

Glitch3Material

public Material Glitch3Material

Field Value

Material

MainTexId

public static readonly int MainTexId

Field Value

int

TempTargetId

public static readonly int TempTargetId

Field Value

int

_FadeMultiplier

public static readonly int _FadeMultiplier

Field Value

int

_Mask

public static readonly int _Mask

Field Value

int

blockSize

public static readonly int blockSize

Field Value

int

currentTarget

public RenderTargetIdentifier currentTarget

Field Value

RenderTargetIdentifier

k_RenderTag

public static readonly string k_RenderTag

Field Value

string

maxOffsetX

public static readonly int maxOffsetX

Field Value

int

maxOffsetY

public static readonly int maxOffsetY

Field Value

int

speed

public static readonly int speed

Field Value

int

Methods

Execute(ScriptableRenderContext, ref RenderingData)

public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)

Parameters

context ScriptableRenderContext
renderingData RenderingData

OnCameraSetup(CommandBuffer, ref RenderingData)

public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

ParamSwitch(Material, bool, string)

public void ParamSwitch(Material mat, bool paramValue, string paramName)

Parameters

mat Material
paramValue bool
paramName string

Render(CommandBuffer, ref RenderingData)

public void Render(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

Setup(in RenderTargetIdentifier)

public void Setup(in RenderTargetIdentifier currentTarget)

Parameters

currentTarget RenderTargetIdentifier