Class Glitch2.Glitch2Pass
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Glitch2.Glitch2Pass : ScriptableRenderPass
- Inheritance
-
ScriptableRenderPass
Glitch2.Glitch2Pass
- Inherited Members
-
- Extension Methods
-
Constructors
Glitch2Pass(RenderPassEvent)
public Glitch2Pass(RenderPassEvent evt)
Parameters
evt
RenderPassEvent
Fields
Glitch2
public LimitlessGlitch2 Glitch2
Field Value
- LimitlessGlitch2
Glitch2Material
public Material Glitch2Material
Field Value
- Material
MainTexId
public static readonly int MainTexId
Field Value
- int
TempTargetId
public static readonly int TempTargetId
Field Value
- int
_FadeMultiplier
public static readonly int _FadeMultiplier
Field Value
- int
_Mask
public static readonly int _Mask
Field Value
- int
_noiseTexture
public Texture2D _noiseTexture
Field Value
- Texture2D
_trashFrame1Id
public static readonly int _trashFrame1Id
Field Value
- int
_trashFrame2Id
public static readonly int _trashFrame2Id
Field Value
- int
_trashFrameId
public static readonly int _trashFrameId
Field Value
- int
currentTarget
public RenderTargetIdentifier currentTarget
Field Value
- RenderTargetIdentifier
done
Field Value
- bool
k_RenderTag
public static readonly string k_RenderTag
Field Value
- string
Methods
Execute(ScriptableRenderContext, ref RenderingData)
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
context
ScriptableRenderContext
renderingData
RenderingData
OnCameraSetup(CommandBuffer, ref RenderingData)
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
ParamSwitch(Material, bool, string)
public void ParamSwitch(Material mat, bool paramValue, string paramName)
Parameters
mat
Material
paramValue
bool
paramName
string
RandomColor()
public static Color RandomColor()
Returns
- Color
Render(CommandBuffer, ref RenderingData)
public void Render(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
SetUpResources(float)
public void SetUpResources(float g_2Res)
Parameters
g_2Res
float
Setup(in RenderTargetIdentifier)
public void Setup(in RenderTargetIdentifier currentTarget)
Parameters
currentTarget
RenderTargetIdentifier
UpdateNoiseTexture(float)
public void UpdateNoiseTexture(float g_2Res)
Parameters
g_2Res
float