Class Fisheye_RLPRO.Fisheye_RLPROPass
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Fisheye_RLPRO.Fisheye_RLPROPass : ScriptableRenderPass
- Inheritance
-
ScriptableRenderPass
Fisheye_RLPRO.Fisheye_RLPROPass
- Inherited Members
-
- Extension Methods
-
Constructors
Fisheye_RLPROPass(RenderPassEvent)
public Fisheye_RLPROPass(RenderPassEvent evt)
Parameters
evt
RenderPassEvent
Fields
MainTexId
public static readonly int MainTexId
Field Value
- int
RetroEffectMaterial
public Material RetroEffectMaterial
Field Value
- Material
TempTargetId
public static readonly int TempTargetId
Field Value
- int
currentTarget
public RenderTargetIdentifier currentTarget
Field Value
- RenderTargetIdentifier
cutoffFadeXV
public static readonly int cutoffFadeXV
Field Value
- int
cutoffFadeYV
public static readonly int cutoffFadeYV
Field Value
- int
cutoffXV
public static readonly int cutoffXV
Field Value
- int
cutoffYV
public static readonly int cutoffYV
Field Value
- int
fisheyeBendV
public static readonly int fisheyeBendV
Field Value
- int
fisheyeSizeV
public static readonly int fisheyeSizeV
Field Value
- int
k_RenderTag
public static readonly string k_RenderTag
Field Value
- string
retroEffect
public Fisheye retroEffect
Field Value
- Fisheye
Methods
Execute(ScriptableRenderContext, ref RenderingData)
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
context
ScriptableRenderContext
renderingData
RenderingData
OnCameraSetup(CommandBuffer, ref RenderingData)
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
ParamSwitch(Material, bool, string)
public void ParamSwitch(Material mat, bool paramValue, string paramName)
Parameters
mat
Material
paramValue
bool
paramName
string
Render(CommandBuffer, ref RenderingData)
public void Render(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
Setup(in RenderTargetIdentifier)
public void Setup(in RenderTargetIdentifier currentTarget)
Parameters
currentTarget
RenderTargetIdentifier