Table of Contents

Class Fisheye_RLPRO.Fisheye_RLPROPass

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Fisheye_RLPRO.Fisheye_RLPROPass : ScriptableRenderPass
Inheritance
ScriptableRenderPass
Fisheye_RLPRO.Fisheye_RLPROPass
Inherited Members
Extension Methods

Constructors

Fisheye_RLPROPass(RenderPassEvent)

public Fisheye_RLPROPass(RenderPassEvent evt)

Parameters

evt RenderPassEvent

Fields

MainTexId

public static readonly int MainTexId

Field Value

int

RetroEffectMaterial

public Material RetroEffectMaterial

Field Value

Material

TempTargetId

public static readonly int TempTargetId

Field Value

int

currentTarget

public RenderTargetIdentifier currentTarget

Field Value

RenderTargetIdentifier

cutoffFadeXV

public static readonly int cutoffFadeXV

Field Value

int

cutoffFadeYV

public static readonly int cutoffFadeYV

Field Value

int

cutoffXV

public static readonly int cutoffXV

Field Value

int

cutoffYV

public static readonly int cutoffYV

Field Value

int

fisheyeBendV

public static readonly int fisheyeBendV

Field Value

int

fisheyeSizeV

public static readonly int fisheyeSizeV

Field Value

int

k_RenderTag

public static readonly string k_RenderTag

Field Value

string

retroEffect

public Fisheye retroEffect

Field Value

Fisheye

Methods

Execute(ScriptableRenderContext, ref RenderingData)

public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)

Parameters

context ScriptableRenderContext
renderingData RenderingData

OnCameraSetup(CommandBuffer, ref RenderingData)

public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

ParamSwitch(Material, bool, string)

public void ParamSwitch(Material mat, bool paramValue, string paramName)

Parameters

mat Material
paramValue bool
paramName string

Render(CommandBuffer, ref RenderingData)

public void Render(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

Setup(in RenderTargetIdentifier)

public void Setup(in RenderTargetIdentifier currentTarget)

Parameters

currentTarget RenderTargetIdentifier