Table of Contents

Class Bot_CameraCreep

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Bot_CameraCreep : MonoBehaviour
Inheritance
Bot_CameraCreep
Inherited Members
Extension Methods

Constructors

Bot_CameraCreep()

public Bot_CameraCreep()

Fields

anim

public MonsterAnimationHandler anim

Field Value

MonsterAnimationHandler

bot

public Bot bot

Field Value

Bot

creep

public Bot_CameraCreep creep

Field Value

Bot_CameraCreep

dragForce

public float dragForce

Field Value

float

head

public Transform head

Field Value

Transform

player

public Player player

Field Value

Player

rend

public SkinnedMeshRenderer rend

Field Value

SkinnedMeshRenderer

sinceFilmed

public float sinceFilmed

Field Value

float

sinceTeleport

public float sinceTeleport

Field Value

float

standingStillFor

public float standingStillFor

Field Value

float

teleportAwayCor

public Coroutine teleportAwayCor

Field Value

Coroutine

vals

public MonsterAnimationValues vals

Field Value

MonsterAnimationValues

view

public PhotonView view

Field Value

PhotonView

Methods

ChaseTarget(Player)

public void ChaseTarget(Player t)

Parameters

t Player

Combat()

public void Combat()

DefaultState()

public void DefaultState()

HandleVisibility()

public void HandleVisibility()

IDoAttack(Player)

public IEnumerator IDoAttack(Player target)

Parameters

target Player

Returns

IEnumerator

Investigate()

public void Investigate()

IsFilmed(Camera, float, float)

public void IsFilmed(Camera camera, float seenAmount, float time)

Parameters

camera Camera
seenAmount float
time float

RPCA_DoCreepAttack(int)

[PunRPC]
public void RPCA_DoCreepAttack(int targetID)

Parameters

targetID int

RPCA_TeleportAway(Vector3)

[PunRPC]
public void RPCA_TeleportAway(Vector3 targetPos)

Parameters

targetPos Vector3

Start()

public void Start()

TeleportAway()

public void TeleportAway()

Update()

public void Update()