Class TextSettingUI
- Namespace
- ContentSettings.API.Settings
- Assembly
- RedstoneWizard08.ContentLibrary.dll
The UI cell for a text setting.
public class TextSettingUI : SettingInputUICell
- Inheritance
-
ObjectComponentBehaviourMonoBehaviourTextSettingUI
- Inherited Members
-
MonoBehaviour.m_CancellationTokenSourceMonoBehaviour.RaiseCancellation()MonoBehaviour.IsInvoking()MonoBehaviour.CancelInvoke()MonoBehaviour.StopCoroutine(Coroutine)MonoBehaviour.StopAllCoroutines()MonoBehaviour.Internal_CancelInvokeAll(MonoBehaviour)MonoBehaviour.Internal_IsInvokingAll(MonoBehaviour)MonoBehaviour.IsObjectMonoBehaviour(Object)MonoBehaviour.StopCoroutineManaged(Coroutine)MonoBehaviour.GetScriptClassName()MonoBehaviour.OnCancellationTokenCreated()MonoBehaviour.destroyCancellationTokenMonoBehaviour.useGUILayoutBehaviour.enabledBehaviour.isActiveAndEnabledComponent.GetComponent<T>()Component.TryGetComponent<T>(out T)Component.GetComponentInChildren<T>()Component.GetComponentsInChildren<T>()Component.GetComponentInParent<T>()Component.GetComponentsInParent<T>()Component.GetComponents<T>()Component.transformComponent.gameObjectComponent.tagObject.m_CachedPtrObject.OffsetOfInstanceIDInCPlusPlusObjectObject.objectIsNullMessageObject.cloneDestroyedMessageObject.GetInstanceID()Object.GetHashCode()Object.CompareBaseObjects(Object, Object)Object.EnsureRunningOnMainThread()Object.IsNativeObjectAlive(Object)Object.GetCachedPtr()Object.Instantiate(Object, Vector3, Quaternion)Object.Instantiate(Object, Vector3, Quaternion, Transform)Object.Instantiate(Object)Object.Instantiate(Object, Transform)Object.Instantiate<T>(T)Object.Instantiate<T>(T, Vector3, Quaternion)Object.Instantiate<T>(T, Vector3, Quaternion, Transform)Object.Instantiate<T>(T, Transform)Object.Destroy(Object)Object.DestroyImmediate(Object)Object.DontDestroyOnLoad(Object)Object.DestroyObject(Object)Object.FindObjectsOfType<T>()Object.FindObjectsByType<T>(FindObjectsSortMode)Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)Object.FindObjectOfType<T>()Object.FindFirstObjectByType<T>()Object.FindAnyObjectByType<T>()Object.FindFirstObjectByType<T>(FindObjectsInactive)Object.FindAnyObjectByType<T>(FindObjectsInactive)Object.ToString()Object.GetOffsetOfInstanceIDInCPlusPlusObject()Object.CurrentThreadIsMainThread()Object.Internal_CloneSingle(Object)Object.Internal_InstantiateSingle(Object, Vector3, Quaternion)Object.Internal_InstantiateSingleWithParent(Object, Transform, Vector3, Quaternion)Object.ToString(Object)Object.GetName(Object)Object.IsPersistent(Object)Object.MarkDirty()Object.Internal_InstantiateSingle_Injected(Object, ref Vector3, ref Quaternion)Object.Internal_InstantiateSingleWithParent_Injected(Object, Transform, ref Vector3, ref Quaternion)Object.nameObject.hideFlags
Methods
Setup(Setting, ISettingHandler)
Sets up the setting UI cell with the provided setting and setting handler.
public override void Setup(Setting setting, ISettingHandler settingHandler)
Parameters
setting
SettingThe text setting to set up the UI cell with.
settingHandler
ISettingHandlerThe setting handler to use for saving the setting.