Table of Contents

Class PlayerVisor

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class PlayerVisor : MonoBehaviour
Inheritance
PlayerVisor
Inherited Members
Extension Methods

Constructors

PlayerVisor()

public PlayerVisor()

Fields

Emis

public static readonly int Emis

Field Value

int

bannedWords

public string[] bannedWords

Field Value

string[]

hue

public Optionable<float> hue

Field Value

Optionable<float>

letterLookAlikes

public Dictionary<string, List<string>> letterLookAlikes

Field Value

Dictionary<string, List<string>>

m_material

public Material m_material

Field Value

Material

m_playedDeadAnim

public bool m_playedDeadAnim

Field Value

bool

m_player

public Player m_player

Field Value

Player

m_startEmission

public float m_startEmission

Field Value

float

visorColor

public Optionable<Color> visorColor

Field Value

Optionable<Color>

visorColorIndex

public int visorColorIndex

Field Value

int

visorFaceText

[FormerlySerializedAs("visorTextMesh")]
public TextMeshPro visorFaceText

Field Value

TextMeshPro

visorMaterialIndex

public int visorMaterialIndex

Field Value

int

visorRenderer

public Renderer visorRenderer

Field Value

Renderer

Properties

FaceRotation

public float FaceRotation { get; set; }

Property Value

float

FaceSize

public float FaceSize { get; set; }

Property Value

float

Methods

ApplyVisorColor(Color)

public void ApplyVisorColor(Color color)

Parameters

color Color

Awake()

public void Awake()

DeadAnim()

public IEnumerator DeadAnim()

Returns

IEnumerator

GetHueFromColor(Color)

public static float GetHueFromColor(Color c)

Parameters

c Color

Returns

float

LoadFaceFromPlayerPrefs()

public bool LoadFaceFromPlayerPrefs()

Returns

bool

MakeSuperList()

public void MakeSuperList()

RPCA_SetAllFaceSettings(float, int, string, float, float)

[PunRPC]
public void RPCA_SetAllFaceSettings(float hue, int colorIndex, string faceText, float faceRotation, float faceSize)

Parameters

hue float
colorIndex int
faceText string
faceRotation float
faceSize float

RPCA_SetVisorText(string)

[PunRPC]
public void RPCA_SetVisorText(string text)

Parameters

text string

SafetyCheckVisorText(string)

public string SafetyCheckVisorText(string text)

Parameters

text string

Returns

string

SaveFaceToPlayerPrefs()

public void SaveFaceToPlayerPrefs()

SetAllFaceSettings(float, int, string, float, float)

public void SetAllFaceSettings(float hue, int colorIndex, string faceText, float faceRotation, float faceSize)

Parameters

hue float
colorIndex int
faceText string
faceRotation float
faceSize float

SetEmission(float)

public void SetEmission(float value)

Parameters

value float

SetVisorColor(float)

[PunRPC]
public void SetVisorColor(float h)

Parameters

h float

Start()

public IEnumerator Start()

Returns

IEnumerator

Update()

public void Update()