Table of Contents

Class PlayerItems

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class PlayerItems : MonoBehaviour
Inheritance
PlayerItems
Inherited Members
Extension Methods

Constructors

PlayerItems()

public PlayerItems()

Fields

itemBodypart

public Bodypart itemBodypart

Field Value

Bodypart

m_displayingSlot

public int m_displayingSlot

Field Value

int

player

public Player player

Field Value

Player

shakeTime

public float shakeTime

Field Value

float

targetHandGizmo

public Transform targetHandGizmo

Field Value

Transform

Methods

ChangeToSlot(int)

public void ChangeToSlot(int slotID)

Parameters

slotID int

DropItem(int, bool)

public void DropItem(int slotID, bool notCurrentItem = false)

Parameters

slotID int
notCurrentItem bool

Equip(ItemDescriptor)

public void Equip(ItemDescriptor itemDescriptor)

Parameters

itemDescriptor ItemDescriptor

EquipItem(ItemDescriptor)

public void EquipItem(ItemDescriptor item)

Parameters

item ItemDescriptor

FixedUpdate()

public void FixedUpdate()

GetSpawnPos(Item)

public Vector3 GetSpawnPos(Item item)

Parameters

item Item

Returns

Vector3

GetSpawnRot(Item)

public Quaternion GetSpawnRot(Item item)

Parameters

item Item

Returns

Quaternion

Start()

public void Start()

Unequip()

public void Unequip()

Update()

public void Update()