Class PlayerEmotes
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class PlayerEmotes : MonoBehaviour
- Inheritance
-
PlayerEmotes
- Inherited Members
-
- Extension Methods
-
Constructors
PlayerEmotes()
Fields
chokedEmote
Field Value
- Item
latestEmotePlayed
public Item latestEmotePlayed
Field Value
- Item
photonView_g
public PhotonView photonView_g
Field Value
- PhotonView
player
Field Value
- Player
Properties
IsPlayingEmote
public bool IsPlayingEmote { get; }
Property Value
- bool
Methods
DoBookEquipEffect(int, byte, Vector3, Quaternion)
public void DoBookEquipEffect(int viewID, byte itemId, Vector3 pos, Quaternion rotation)
Parameters
viewID int
itemId byte
pos Vector3
rotation Quaternion
DoEmote(Item)
public void DoEmote(Item emote)
Parameters
emote Item
PlayChokedAnimation()
public void PlayChokedAnimation()
PlayEmote(Item)
public void PlayEmote(Item emoteItem)
Parameters
emoteItem Item
RPC_DoBookEquipEffect(int, byte, Vector3, Quaternion)
[PunRPC]
public void RPC_DoBookEquipEffect(int viewID, byte itemId, Vector3 pos, Quaternion rotation)
Parameters
viewID int
itemId byte
pos Vector3
rotation Quaternion
RPC_PlayEmote(byte)
[PunRPC]
public void RPC_PlayEmote(byte itemId)
Parameters
itemId byte
Start()
StartEmote()
[PunRPC]
public void StartEmote()
Update()