Table of Contents

Class PlayerEmotes

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class PlayerEmotes : MonoBehaviour
Inheritance
PlayerEmotes
Inherited Members
Extension Methods

Constructors

PlayerEmotes()

public PlayerEmotes()

Fields

chokedEmote

public Item chokedEmote

Field Value

Item

latestEmotePlayed

public Item latestEmotePlayed

Field Value

Item

photonView_g

public PhotonView photonView_g

Field Value

PhotonView

player

public Player player

Field Value

Player

Properties

IsPlayingEmote

public bool IsPlayingEmote { get; }

Property Value

bool

Methods

DoBookEquipEffect(int, byte, Vector3, Quaternion)

public void DoBookEquipEffect(int viewID, byte itemId, Vector3 pos, Quaternion rotation)

Parameters

viewID int
itemId byte
pos Vector3
rotation Quaternion

DoEmote(Item)

public void DoEmote(Item emote)

Parameters

emote Item

PlayChokedAnimation()

public void PlayChokedAnimation()

PlayEmote(Item)

public void PlayEmote(Item emoteItem)

Parameters

emoteItem Item

RPC_DoBookEquipEffect(int, byte, Vector3, Quaternion)

[PunRPC]
public void RPC_DoBookEquipEffect(int viewID, byte itemId, Vector3 pos, Quaternion rotation)

Parameters

viewID int
itemId byte
pos Vector3
rotation Quaternion

RPC_PlayEmote(byte)

[PunRPC]
public void RPC_PlayEmote(byte itemId)

Parameters

itemId byte

Start()

public void Start()

StartEmote()

[PunRPC]
public void StartEmote()

Update()

public void Update()