Table of Contents

Class PlayerDataSounds

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class PlayerDataSounds : MonoBehaviour
Inheritance
PlayerDataSounds
Inherited Members
Extension Methods

Constructors

PlayerDataSounds()

public PlayerDataSounds()

Fields

bedOff

public SFX_Instance bedOff

Field Value

SFX_Instance

bedOn

public SFX_Instance bedOn

Field Value

SFX_Instance

dead

public Animator dead

Field Value

Animator

dmg

public float dmg

Field Value

float

dmgLvl1

public Animator dmgLvl1

Field Value

Animator

dmgLvl2

public Animator dmgLvl2

Field Value

Animator

dmgLvl3

public Animator dmgLvl3

Field Value

Animator

fallLoop

public AudioSource fallLoop

Field Value

AudioSource

heal

public Animator heal

Field Value

Animator

oxygen

public Animator oxygen

Field Value

Animator

oxygenLoop

public AudioSource oxygenLoop

Field Value

AudioSource

oxygenReturn

public Animator oxygenReturn

Field Value

Animator

oxygenTimer

public AudioSource oxygenTimer

Field Value

AudioSource

player

public Player player

Field Value

Player

prevCharge

public float prevCharge

Field Value

float

prevHealth

public float prevHealth

Field Value

float

prevStamina

public float prevStamina

Field Value

float

sleepToggle

public bool sleepToggle

Field Value

bool

stamina

public Animator stamina

Field Value

Animator

staminaLoop

public AudioSource staminaLoop

Field Value

AudioSource

staminaReturn

public Animator staminaReturn

Field Value

Animator

swimLoop

public AudioSource swimLoop

Field Value

AudioSource

t

public bool t

Field Value

bool

t2

public bool t2

Field Value

bool

t3

public bool t3

Field Value

bool

throwCharge

public AudioSource throwCharge

Field Value

AudioSource

throwEndLvl1

public SFX_Instance throwEndLvl1

Field Value

SFX_Instance

throwEndLvl2

public SFX_Instance throwEndLvl2

Field Value

SFX_Instance

throwStart

public SFX_Instance throwStart

Field Value

SFX_Instance

Methods

Start()

public void Start()

Update()

public void Update()