Class PlayerDataSounds
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class PlayerDataSounds : MonoBehaviour
- Inheritance
-
PlayerDataSounds
- Inherited Members
-
- Extension Methods
-
Constructors
PlayerDataSounds()
public PlayerDataSounds()
Fields
bedOff
public SFX_Instance bedOff
Field Value
- SFX_Instance
bedOn
public SFX_Instance bedOn
Field Value
- SFX_Instance
dead
Field Value
- Animator
dmg
Field Value
- float
dmgLvl1
Field Value
- Animator
dmgLvl2
Field Value
- Animator
dmgLvl3
Field Value
- Animator
fallLoop
public AudioSource fallLoop
Field Value
- AudioSource
heal
Field Value
- Animator
oxygen
Field Value
- Animator
oxygenLoop
public AudioSource oxygenLoop
Field Value
- AudioSource
oxygenReturn
public Animator oxygenReturn
Field Value
- Animator
oxygenTimer
public AudioSource oxygenTimer
Field Value
- AudioSource
player
Field Value
- Player
prevCharge
Field Value
- float
prevHealth
Field Value
- float
prevStamina
Field Value
- float
sleepToggle
Field Value
- bool
stamina
Field Value
- Animator
staminaLoop
public AudioSource staminaLoop
Field Value
- AudioSource
staminaReturn
public Animator staminaReturn
Field Value
- Animator
swimLoop
public AudioSource swimLoop
Field Value
- AudioSource
t
Field Value
- bool
t2
Field Value
- bool
t3
Field Value
- bool
throwCharge
public AudioSource throwCharge
Field Value
- AudioSource
throwEndLvl1
public SFX_Instance throwEndLvl1
Field Value
- SFX_Instance
throwEndLvl2
public SFX_Instance throwEndLvl2
Field Value
- SFX_Instance
throwStart
public SFX_Instance throwStart
Field Value
- SFX_Instance
Methods
Start()
Update()