Table of Contents

Class PlayerController

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class PlayerController : MonoBehaviour
Inheritance
PlayerController
Inherited Members
Extension Methods

Constructors

PlayerController()

public PlayerController()

Fields

alwaysGroundRaycast

public bool alwaysGroundRaycast

Field Value

bool

bodyRotationTorque

public float bodyRotationTorque

Field Value

float

canSprintInAnyDirection

public bool canSprintInAnyDirection

Field Value

bool

constantGravity

public float constantGravity

Field Value

float

gravity

public float gravity

Field Value

float

groundRaycast

public bool groundRaycast

Field Value

bool

jumpForceDuration

public float jumpForceDuration

Field Value

float

jumpForceOverTime

public float jumpForceOverTime

Field Value

float

jumpForceTime

public float jumpForceTime

Field Value

float

jumpImpulse

public float jumpImpulse

Field Value

float

maxStamina

public float maxStamina

Field Value

float

movementForce

public float movementForce

Field Value

float

player

public Player player

Field Value

Player

ragdoll

public PlayerRagdoll ragdoll

Field Value

PlayerRagdoll

sprintMultiplier

public float sprintMultiplier

Field Value

float

staminaReActivationThreshold

public float staminaReActivationThreshold

Field Value

float

staminaRegRate

public float staminaRegRate

Field Value

float

standForce

public float standForce

Field Value

float

standForcePerGroundCol

public float standForcePerGroundCol

Field Value

float

wallClimb

public bool wallClimb

Field Value

bool

wallClimbGravityAdjustSpeed

public float wallClimbGravityAdjustSpeed

Field Value

float

Methods

ApplyJumpForce()

public void ApplyJumpForce()

BodyRotation()

public void BodyRotation()

ConstantGravity()

public void ConstantGravity()

FixedUpdate()

public void FixedUpdate()

Gravity()

public void Gravity()

Look()

public void Look()

Movement()

public void Movement()

MovementStateChanges()

public void MovementStateChanges()

RPCA_Jump()

[PunRPC]
public void RPCA_Jump()

SetRotations()

public void SetRotations()

SimpleMovement()

public void SimpleMovement()

Standing()

public void Standing()

Start()

public void Start()

TryJump()

public void TryJump()

Update()

public void Update()