Class PlayerAnimRefHandler
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class PlayerAnimRefHandler : MonoBehaviour
- Inheritance
-
PlayerAnimRefHandler
- Inherited Members
-
- Extension Methods
-
Constructors
PlayerAnimRefHandler()
public PlayerAnimRefHandler()
Fields
player
Field Value
- Player
public List<SyncedAnimTransforms> syncedTransforms
Field Value
- List<SyncedAnimTransforms>
Methods
AddItem(ItemInstance, Vector3, Quaternion)
public GameObject AddItem(ItemInstance currentItem, Vector3 spawnPos, Quaternion spawnRot)
Parameters
currentItem
ItemInstance
spawnPos
Vector3
spawnRot
Quaternion
Returns
- GameObject
DoInit()
public void FindSyncedTransforms(GameObject rigRoot, GameObject spawned)
Parameters
rigRoot
GameObject
spawned
GameObject
public void HandleSyncedTransforms()
LateUpdate()
SpawnAnimRef()
public void SpawnAnimRef()
StripAnimRef(GameObject, bool)
public void StripAnimRef(GameObject spawned, bool stripScripts = false)
Parameters
spawned
GameObject
stripScripts
bool
StripRig(GameObject)
public void StripRig(GameObject rigRoot)
Parameters
rigRoot
GameObject