Table of Contents

Class PlayerAnimRefHandler

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class PlayerAnimRefHandler : MonoBehaviour
Inheritance
PlayerAnimRefHandler
Inherited Members
Extension Methods

Constructors

PlayerAnimRefHandler()

public PlayerAnimRefHandler()

Fields

player

public Player player

Field Value

Player

syncedTransforms

public List<SyncedAnimTransforms> syncedTransforms

Field Value

List<SyncedAnimTransforms>

Methods

AddItem(ItemInstance, Vector3, Quaternion)

public GameObject AddItem(ItemInstance currentItem, Vector3 spawnPos, Quaternion spawnRot)

Parameters

currentItem ItemInstance
spawnPos Vector3
spawnRot Quaternion

Returns

GameObject

DoInit()

public void DoInit()

FindSyncedTransforms(GameObject, GameObject)

public void FindSyncedTransforms(GameObject rigRoot, GameObject spawned)

Parameters

rigRoot GameObject
spawned GameObject

HandleSyncedTransforms()

public void HandleSyncedTransforms()

LateUpdate()

public void LateUpdate()

SpawnAnimRef()

public void SpawnAnimRef()

StripAnimRef(GameObject, bool)

public void StripAnimRef(GameObject spawned, bool stripScripts = false)

Parameters

spawned GameObject
stripScripts bool

StripRig(GameObject)

public void StripRig(GameObject rigRoot)

Parameters

rigRoot GameObject