Class Player.PlayerInput
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
[Serializable]
public class Player.PlayerInput
- Inheritance
-
Player.PlayerInput
- Inherited Members
-
- Extension Methods
-
Constructors
Fields
Field Value
- bool
public bool aimWasPressed
Field Value
- bool
public bool clickIsPressed
Field Value
- bool
public bool clickWasPressed
Field Value
- bool
public bool clickWasReleased
Field Value
- bool
public bool crouchIsPressed
Field Value
- bool
public bool crouchWasPressed
Field Value
- bool
public bool dropItemIsPressed
Field Value
- bool
public bool dropItemWasPressed
Field Value
- bool
public bool dropItemWasReleased
Field Value
- bool
public bool emoteIsPressed
Field Value
- bool
public bool emoteWasPressed
Field Value
- bool
public bool escapeWasPressed
Field Value
- bool
public bool interactWasPressed
Field Value
- bool
public InvertedMouseSetting invertedMouseSetting
Field Value
- InvertedMouseSetting
public bool jumpIsPressed
Field Value
- bool
public bool jumpWasPressed
Field Value
- bool
Field Value
- Vector2
public MouseSensitivitySetting mouseSensitivitySetting
Field Value
- MouseSensitivitySetting
public Vector2 movementInput
Field Value
- Vector2
public bool sprintIsPressed
Field Value
- bool
public bool sprintWasPressed
Field Value
- bool
public bool toggleCameraFlipWasPressed
Field Value
- bool
Methods
public void SampeInput(Player.PlayerData data, Player player)
Parameters
data
Player.PlayerData
player
Player