Class Player.PlayerData
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
[Serializable]
public class Player.PlayerData
- Inheritance
-
Player.PlayerData
- Inherited Members
-
- Extension Methods
-
Constructors
PlayerData()
Fields
cameraPhysicsAmount
public float cameraPhysicsAmount
Field Value
- float
cantUseItemFor
public float cantUseItemFor
Field Value
- float
carried
Field Value
- bool
crouchingFor
public float crouchingFor
Field Value
- float
currentBed
Field Value
- Bed
currentHat
Field Value
- Hat
currentItem
public ItemInstance currentItem
Field Value
- ItemInstance
currentSeat
public Sittable currentSeat
Field Value
- Sittable
currentStamina
public float currentStamina
Field Value
- float
damageFeedback
public float damageFeedback
Field Value
- float
dead
Field Value
- bool
distanceToGround
public float distanceToGround
Field Value
- float
dropItemsFor
public float dropItemsFor
Field Value
- float
emoteTime
Field Value
- float
fallTime
Field Value
- float
fearList
public List<Bot> fearList
Field Value
- List<Bot>
forceAimPressed
public bool forceAimPressed
Field Value
- bool
framesSinceBotTeleport
public int framesSinceBotTeleport
Field Value
- int
gravityDirection
public Vector3 gravityDirection
Field Value
- Vector3
groundAngle
Field Value
- float
groundBelow
Field Value
- bool
groundHeight
public float groundHeight
Field Value
- float
groundNormal
public Vector3 groundNormal
Field Value
- Vector3
groundPos
Field Value
- Vector3
groundTag
Field Value
- string
headHeight
Field Value
- float
health
Field Value
- float
hookedIntoTerminal
public bool hookedIntoTerminal
Field Value
- bool
inWaterAmount
public float inWaterAmount
Field Value
- float
public float inputOverideAmount
Field Value
- float
isCrouching
Field Value
- bool
isGrounded
Field Value
- bool
isHangingUpsideDown
public bool isHangingUpsideDown
Field Value
- bool
isInCostomizeTerminal
public bool isInCostomizeTerminal
Field Value
- bool
isInDiveBell
Field Value
- bool
isInTitleCardTerminal
public bool isInTitleCardTerminal
Field Value
- bool
isLocal
Field Value
- bool
isSnatched
Field Value
- bool
isSprinting
Field Value
- bool
jelloTime
Field Value
- float
lastSimplifiedPosition
public Vector3 lastSimplifiedPosition
Field Value
- Vector3
lookDirection
public Vector3 lookDirection
Field Value
- Vector3
lookDirectionRight
public Vector3 lookDirectionRight
Field Value
- Vector3
lookDirectionUp
public Vector3 lookDirectionUp
Field Value
- Vector3
looksLikeShroomMonster
public bool looksLikeShroomMonster
Field Value
- bool
maxHealth
public static float maxHealth
Field Value
- float
maxOxygen
Field Value
- float
microphoneValue
public float microphoneValue
Field Value
- float
movementSlowFactor
public float movementSlowFactor
Field Value
- float
movementVector
public Vector3 movementVector
Field Value
- Vector3
nrOfGroundCols
public int nrOfGroundCols
Field Value
- int
public Vector2 overrideMovementInput
Field Value
- Vector2
oxygenDisplayCurve
public AnimationCurve oxygenDisplayCurve
Field Value
- AnimationCurve
physicsAreReady
public bool physicsAreReady
Field Value
- bool
physicsCameraTime
public float physicsCameraTime
Field Value
- float
player
Field Value
- Player
playerIsInRealm
public bool playerIsInRealm
Field Value
- bool
playerLookValues
public Vector2 playerLookValues
Field Value
- Vector2
playerSetUpAndReady
public bool playerSetUpAndReady
Field Value
- bool
possession
Field Value
- float
recentDamage
public List<UniqueDamage> recentDamage
Field Value
- List<UniqueDamage>
remainingOxygen
public float remainingOxygen
Field Value
- float
rested
Field Value
- bool
rotationOvveride
public Quaternion rotationOvveride
Field Value
- Quaternion
rotationOvverideStr
public float rotationOvverideStr
Field Value
- float
selectedItemSlot
public int selectedItemSlot
Field Value
- int
simplifiedColliderHeight
public float simplifiedColliderHeight
Field Value
- float
simplifiedColliderRadius
public float simplifiedColliderRadius
Field Value
- float
simplifiedRagdoll
public bool simplifiedRagdoll
Field Value
- bool
sinceCrouchSwitch
public float sinceCrouchSwitch
Field Value
- float
sinceDied
Field Value
- float
sinceGotBackUp
public float sinceGotBackUp
Field Value
- float
sinceGrounded
public float sinceGrounded
Field Value
- float
sinceJump
Field Value
- float
sinceRescueDragged
public float sinceRescueDragged
Field Value
- float
sinceSprint
Field Value
- float
sinceTrampoline
public float sinceTrampoline
Field Value
- float
sleepAmount
Field Value
- float
staminaDepleated
public bool staminaDepleated
Field Value
- bool
strangledForSeconds
public float strangledForSeconds
Field Value
- float
targetHeight
public float targetHeight
Field Value
- float
tasable
Field Value
- bool
tazeTime
Field Value
- float
throwCharge
Field Value
- float
totalMass
Field Value
- float
triedToSleepTime
public float triedToSleepTime
Field Value
- float
usingOxygen
Field Value
- bool
voiceVolumeModifier
public float voiceVolumeModifier
Field Value
- float
Methods
CameraPhysicsAmount()
public float CameraPhysicsAmount()
Returns
- float
CanInteract()
public bool CanInteract()
Returns
- bool
OxygenDisplayPercentage()
public float OxygenDisplayPercentage()
Returns
- float
OxygenPercentage()
public float OxygenPercentage()
Returns
- float
PhysicsCamera()
public bool PhysicsCamera()
Returns
- bool
StandingStill()
public bool StandingStill()
Returns
- bool
UpdateValues()
public void UpdateValues()
UpdateValues_Fixed()
public void UpdateValues_Fixed()
clampLookValues()
public void clampLookValues()