Class Player.PlayerData  
  
  
    - Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
 
  
  
  
    public class Player.PlayerData
   
  
    - Inheritance
- 
      
      Player.PlayerData 
    - Inherited Members
- 
    
    
    
    
    
    
    
  
    - Extension Methods
- 
  
  
Constructors
  
  
  PlayerData()
  
  
  
  
  
  Fields
  
  cameraPhysicsAmount
  
  
  
  
  
    public float cameraPhysicsAmount
   
  Field Value
  
    - float
  cantUseItemFor
  
  
  
  
  
    public float cantUseItemFor
   
  Field Value
  
    - float
  carried
  
  
  
  
  
  Field Value
  
    - bool
  crouchingFor
  
  
  
  
  
    public float crouchingFor
   
  Field Value
  
    - float
  currentBed
  
  
  
  
  
  Field Value
  
    - Bed
  currentHat
  
  
  
  
  
  Field Value
  
    - Hat
  currentItem
  
  
  
  
  
    public ItemInstance currentItem
   
  Field Value
  
    - ItemInstance
  currentSeat
  
  
  
  
  
    public Sittable currentSeat
   
  Field Value
  
    - Sittable
  currentStamina
  
  
  
  
  
    public float currentStamina
   
  Field Value
  
    - float
  damageFeedback
  
  
  
  
  
    public float damageFeedback
   
  Field Value
  
    - float
  dead
  
  
  
  
  
  Field Value
  
    - bool
  distanceToGround
  
  
  
  
  
    public float distanceToGround
   
  Field Value
  
    - float
  dropItemsFor
  
  
  
  
  
    public float dropItemsFor
   
  Field Value
  
    - float
  emoteTime
  
  
  
  
  
  Field Value
  
    - float
  fallTime
  
  
  
  
  
  Field Value
  
    - float
  fearList
  
  
  
  
  
    public List<Bot> fearList
   
  Field Value
  
    - List<Bot>
  forceAimPressed
  
  
  
  
  
    public bool forceAimPressed
   
  Field Value
  
    - bool
  framesSinceBotTeleport
  
  
  
  
  
    public int framesSinceBotTeleport
   
  Field Value
  
    - int
  gravityDirection
  
  
  
  
  
    public Vector3 gravityDirection
   
  Field Value
  
    - Vector3
  groundAngle
  
  
  
  
  
  Field Value
  
    - float
  groundBelow
  
  
  
  
  
  Field Value
  
    - bool
  groundHeight
  
  
  
  
  
    public float groundHeight
   
  Field Value
  
    - float
  groundNormal
  
  
  
  
  
    public Vector3 groundNormal
   
  Field Value
  
    - Vector3
  groundPos
  
  
  
  
  
  Field Value
  
    - Vector3
  groundTag
  
  
  
  
  
  Field Value
  
    - string
  headHeight
  
  
  
  
  
  Field Value
  
    - float
  health
  
  
  
  
  
  Field Value
  
    - float
  hookedIntoTerminal
  
  
  
  
  
    public bool hookedIntoTerminal
   
  Field Value
  
    - bool
  inWaterAmount
  
  
  
  
  
    public float inWaterAmount
   
  Field Value
  
    - float
    public float inputOverideAmount
   
  Field Value
  
    - float
  isCrouching
  
  
  
  
  
  Field Value
  
    - bool
  isGrounded
  
  
  
  
  
  Field Value
  
    - bool
  isHangingUpsideDown
  
  
  
  
  
    public bool isHangingUpsideDown
   
  Field Value
  
    - bool
  isInCostomizeTerminal
  
  
  
  
  
    public bool isInCostomizeTerminal
   
  Field Value
  
    - bool
  isInDiveBell
  
  
  
  
  
  Field Value
  
    - bool
  isInTitleCardTerminal
  
  
  
  
  
    public bool isInTitleCardTerminal
   
  Field Value
  
    - bool
  isLocal
  
  
  
  
  
  Field Value
  
    - bool
  isSnatched
  
  
  
  
  
  Field Value
  
    - bool
  isSprinting
  
  
  
  
  
  Field Value
  
    - bool
  jelloTime
  
  
  
  
  
  Field Value
  
    - float
  lastSimplifiedPosition
  
  
  
  
  
    public Vector3 lastSimplifiedPosition
   
  Field Value
  
    - Vector3
  lookDirection
  
  
  
  
  
    public Vector3 lookDirection
   
  Field Value
  
    - Vector3
  lookDirectionRight
  
  
  
  
  
    public Vector3 lookDirectionRight
   
  Field Value
  
    - Vector3
  lookDirectionUp
  
  
  
  
  
    public Vector3 lookDirectionUp
   
  Field Value
  
    - Vector3
  looksLikeShroomMonster
  
  
  
  
  
    public bool looksLikeShroomMonster
   
  Field Value
  
    - bool
  maxHealth
  
  
  
  
  
    public static float maxHealth
   
  Field Value
  
    - float
  maxOxygen
  
  
  
  
  
  Field Value
  
    - float
  microphoneValue
  
  
  
  
  
    public float microphoneValue
   
  Field Value
  
    - float
  movementSlowFactor
  
  
  
  
  
    public float movementSlowFactor
   
  Field Value
  
    - float
  movementVector
  
  
  
  
  
    public Vector3 movementVector
   
  Field Value
  
    - Vector3
  nrOfGroundCols
  
  
  
  
  
    public int nrOfGroundCols
   
  Field Value
  
    - int
    public Vector2 overrideMovementInput
   
  Field Value
  
    - Vector2
  oxygenDisplayCurve
  
  
  
  
  
    public AnimationCurve oxygenDisplayCurve
   
  Field Value
  
    - AnimationCurve
  physicsAreReady
  
  
  
  
  
    public bool physicsAreReady
   
  Field Value
  
    - bool
  physicsCameraTime
  
  
  
  
  
    public float physicsCameraTime
   
  Field Value
  
    - float
  player
  
  
  
  
  
  Field Value
  
    - Player
  playerIsInRealm
  
  
  
  
  
    public bool playerIsInRealm
   
  Field Value
  
    - bool
  playerLookValues
  
  
  
  
  
    public Vector2 playerLookValues
   
  Field Value
  
    - Vector2
  playerSetUpAndReady
  
  
  
  
  
    public bool playerSetUpAndReady
   
  Field Value
  
    - bool
  possession
  
  
  
  
  
  Field Value
  
    - float
  recentDamage
  
  
  
  
  
    public List<UniqueDamage> recentDamage
   
  Field Value
  
    - List<UniqueDamage>
  remainingOxygen
  
  
  
  
  
    public float remainingOxygen
   
  Field Value
  
    - float
  rested
  
  
  
  
  
  Field Value
  
    - bool
  rotationOvveride
  
  
  
  
  
    public Quaternion rotationOvveride
   
  Field Value
  
    - Quaternion
  rotationOvverideStr
  
  
  
  
  
    public float rotationOvverideStr
   
  Field Value
  
    - float
  selectedItemSlot
  
  
  
  
  
    public int selectedItemSlot
   
  Field Value
  
    - int
  simplifiedColliderHeight
  
  
  
  
  
    public float simplifiedColliderHeight
   
  Field Value
  
    - float
  simplifiedColliderRadius
  
  
  
  
  
    public float simplifiedColliderRadius
   
  Field Value
  
    - float
  simplifiedRagdoll
  
  
  
  
  
    public bool simplifiedRagdoll
   
  Field Value
  
    - bool
  sinceCrouchSwitch
  
  
  
  
  
    public float sinceCrouchSwitch
   
  Field Value
  
    - float
  sinceDied
  
  
  
  
  
  Field Value
  
    - float
  sinceGotBackUp
  
  
  
  
  
    public float sinceGotBackUp
   
  Field Value
  
    - float
  sinceGrounded
  
  
  
  
  
    public float sinceGrounded
   
  Field Value
  
    - float
  sinceJump
  
  
  
  
  
  Field Value
  
    - float
  sinceRescueDragged
  
  
  
  
  
    public float sinceRescueDragged
   
  Field Value
  
    - float
  sinceSprint
  
  
  
  
  
  Field Value
  
    - float
  sinceTrampoline
  
  
  
  
  
    public float sinceTrampoline
   
  Field Value
  
    - float
  sleepAmount
  
  
  
  
  
  Field Value
  
    - float
  staminaDepleated
  
  
  
  
  
    public bool staminaDepleated
   
  Field Value
  
    - bool
  strangledForSeconds
  
  
  
  
  
    public float strangledForSeconds
   
  Field Value
  
    - float
  targetHeight
  
  
  
  
  
    public float targetHeight
   
  Field Value
  
    - float
  tasable
  
  
  
  
  
  Field Value
  
    - bool
  tazeTime
  
  
  
  
  
  Field Value
  
    - float
  throwCharge
  
  
  
  
  
  Field Value
  
    - float
  totalMass
  
  
  
  
  
  Field Value
  
    - float
  triedToSleepTime
  
  
  
  
  
    public float triedToSleepTime
   
  Field Value
  
    - float
  usingOxygen
  
  
  
  
  
  Field Value
  
    - bool
  voiceVolumeModifier
  
  
  
  
  
    public float voiceVolumeModifier
   
  Field Value
  
    - float
Methods
  
  
  CameraPhysicsAmount()
  
  
  
  
  
    public float CameraPhysicsAmount()
   
  Returns
  
    - float
  CanInteract()
  
  
  
  
  
    public bool CanInteract()
   
  Returns
  
    - bool
  OxygenDisplayPercentage()
  
  
  
  
  
    public float OxygenDisplayPercentage()
   
  Returns
  
    - float
  OxygenPercentage()
  
  
  
  
  
    public float OxygenPercentage()
   
  Returns
  
    - float
  PhysicsCamera()
  
  
  
  
  
    public bool PhysicsCamera()
   
  Returns
  
    - bool
  StandingStill()
  
  
  
  
  
    public bool StandingStill()
   
  Returns
  
    - bool
  UpdateValues()
  
  
  
  
  
    public void UpdateValues()
   
  
  
  UpdateValues_Fixed()
  
  
  
  
  
    public void UpdateValues_Fixed()
   
  
  
  clampLookValues()
  
  
  
  
  
    public void clampLookValues()