Table of Contents

Class Player.PlayerData

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
[Serializable]
public class Player.PlayerData
Inheritance
Player.PlayerData
Inherited Members
Extension Methods

Constructors

PlayerData()

public PlayerData()

Fields

cameraPhysicsAmount

public float cameraPhysicsAmount

Field Value

float

cantUseItemFor

public float cantUseItemFor

Field Value

float

carried

public bool carried

Field Value

bool

crouchingFor

public float crouchingFor

Field Value

float

currentBed

public Bed currentBed

Field Value

Bed

currentHat

public Hat currentHat

Field Value

Hat

currentItem

public ItemInstance currentItem

Field Value

ItemInstance

currentSeat

public Sittable currentSeat

Field Value

Sittable

currentStamina

public float currentStamina

Field Value

float

damageFeedback

public float damageFeedback

Field Value

float

dead

public bool dead

Field Value

bool

distanceToGround

public float distanceToGround

Field Value

float

dropItemsFor

public float dropItemsFor

Field Value

float

emoteTime

public float emoteTime

Field Value

float

fallTime

public float fallTime

Field Value

float

fearList

public List<Bot> fearList

Field Value

List<Bot>

forceAimPressed

public bool forceAimPressed

Field Value

bool

framesSinceBotTeleport

public int framesSinceBotTeleport

Field Value

int

gravityDirection

public Vector3 gravityDirection

Field Value

Vector3

groundAngle

public float groundAngle

Field Value

float

groundBelow

public bool groundBelow

Field Value

bool

groundHeight

public float groundHeight

Field Value

float

groundNormal

public Vector3 groundNormal

Field Value

Vector3

groundPos

public Vector3 groundPos

Field Value

Vector3

groundTag

public string groundTag

Field Value

string

headHeight

public float headHeight

Field Value

float

health

public float health

Field Value

float

hookedIntoTerminal

public bool hookedIntoTerminal

Field Value

bool

inWaterAmount

public float inWaterAmount

Field Value

float

inputOverideAmount

public float inputOverideAmount

Field Value

float

isCrouching

public bool isCrouching

Field Value

bool

isGrounded

public bool isGrounded

Field Value

bool

isHangingUpsideDown

public bool isHangingUpsideDown

Field Value

bool

isInCostomizeTerminal

public bool isInCostomizeTerminal

Field Value

bool

isInDiveBell

public bool isInDiveBell

Field Value

bool

isInTitleCardTerminal

public bool isInTitleCardTerminal

Field Value

bool

isLocal

public bool isLocal

Field Value

bool

isSnatched

public bool isSnatched

Field Value

bool

isSprinting

public bool isSprinting

Field Value

bool

jelloTime

public float jelloTime

Field Value

float

lastSimplifiedPosition

public Vector3 lastSimplifiedPosition

Field Value

Vector3

lookDirection

public Vector3 lookDirection

Field Value

Vector3

lookDirectionRight

public Vector3 lookDirectionRight

Field Value

Vector3

lookDirectionUp

public Vector3 lookDirectionUp

Field Value

Vector3

looksLikeShroomMonster

public bool looksLikeShroomMonster

Field Value

bool

maxHealth

public static float maxHealth

Field Value

float

maxOxygen

public float maxOxygen

Field Value

float

microphoneValue

public float microphoneValue

Field Value

float

movementSlowFactor

public float movementSlowFactor

Field Value

float

movementVector

public Vector3 movementVector

Field Value

Vector3

nrOfGroundCols

public int nrOfGroundCols

Field Value

int

overrideMovementInput

public Vector2 overrideMovementInput

Field Value

Vector2

oxygenDisplayCurve

public AnimationCurve oxygenDisplayCurve

Field Value

AnimationCurve

physicsAreReady

public bool physicsAreReady

Field Value

bool

physicsCameraTime

public float physicsCameraTime

Field Value

float

player

public Player player

Field Value

Player

playerIsInRealm

public bool playerIsInRealm

Field Value

bool

playerLookValues

public Vector2 playerLookValues

Field Value

Vector2

playerSetUpAndReady

public bool playerSetUpAndReady

Field Value

bool

possession

public float possession

Field Value

float

recentDamage

public List<UniqueDamage> recentDamage

Field Value

List<UniqueDamage>

remainingOxygen

public float remainingOxygen

Field Value

float

rested

public bool rested

Field Value

bool

rotationOvveride

public Quaternion rotationOvveride

Field Value

Quaternion

rotationOvverideStr

public float rotationOvverideStr

Field Value

float

selectedItemSlot

public int selectedItemSlot

Field Value

int

simplifiedColliderHeight

public float simplifiedColliderHeight

Field Value

float

simplifiedColliderRadius

public float simplifiedColliderRadius

Field Value

float

simplifiedRagdoll

public bool simplifiedRagdoll

Field Value

bool

sinceCrouchSwitch

public float sinceCrouchSwitch

Field Value

float

sinceDied

public float sinceDied

Field Value

float

sinceGotBackUp

public float sinceGotBackUp

Field Value

float

sinceGrounded

public float sinceGrounded

Field Value

float

sinceJump

public float sinceJump

Field Value

float

sinceRescueDragged

public float sinceRescueDragged

Field Value

float

sinceSprint

public float sinceSprint

Field Value

float

sinceTrampoline

public float sinceTrampoline

Field Value

float

sleepAmount

public float sleepAmount

Field Value

float

staminaDepleated

public bool staminaDepleated

Field Value

bool

strangledForSeconds

public float strangledForSeconds

Field Value

float

targetHeight

public float targetHeight

Field Value

float

tasable

public bool tasable

Field Value

bool

tazeTime

public float tazeTime

Field Value

float

throwCharge

public float throwCharge

Field Value

float

totalMass

public float totalMass

Field Value

float

triedToSleepTime

public float triedToSleepTime

Field Value

float

usingOxygen

public bool usingOxygen

Field Value

bool

voiceVolumeModifier

public float voiceVolumeModifier

Field Value

float

Methods

CameraPhysicsAmount()

public float CameraPhysicsAmount()

Returns

float

CanInteract()

public bool CanInteract()

Returns

bool

OxygenDisplayPercentage()

public float OxygenDisplayPercentage()

Returns

float

OxygenPercentage()

public float OxygenPercentage()

Returns

float

PhysicsCamera()

public bool PhysicsCamera()

Returns

bool

StandingStill()

public bool StandingStill()

Returns

bool

UpdateValues()

public void UpdateValues()

UpdateValues_Fixed()

public void UpdateValues_Fixed()

clampLookValues()

public void clampLookValues()