Class Phosphor_RLPRO.Phosphor_RLPROPass
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Phosphor_RLPRO.Phosphor_RLPROPass : ScriptableRenderPass
- Inheritance
-
ScriptableRenderPass
Phosphor_RLPRO.Phosphor_RLPROPass
- Inherited Members
-
- Extension Methods
-
Constructors
Phosphor_RLPROPass(RenderPassEvent)
public Phosphor_RLPROPass(RenderPassEvent evt)
Parameters
evt
RenderPassEvent
Fields
MainTexId
public static readonly int MainTexId
Field Value
- int
RetroEffectMaterial
public Material RetroEffectMaterial
Field Value
- Material
T
Field Value
- float
TV
public static readonly int TV
Field Value
- int
TempTargetId
public static readonly int TempTargetId
Field Value
- int
_FadeMultiplier
public static readonly int _FadeMultiplier
Field Value
- int
_Mask
public static readonly int _Mask
Field Value
- int
_TexV
public static readonly int _TexV
Field Value
- int
currentTarget
public RenderTargetIdentifier currentTarget
Field Value
- RenderTargetIdentifier
fadeV
public static readonly int fadeV
Field Value
- int
k_RenderTag
public static readonly string k_RenderTag
Field Value
- string
retroEffect
public Phosphor retroEffect
Field Value
- Phosphor
speedV
public static readonly int speedV
Field Value
- int
texTape
public RenderTexture texTape
Field Value
- RenderTexture
Methods
Execute(ScriptableRenderContext, ref RenderingData)
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
context
ScriptableRenderContext
renderingData
RenderingData
OnCameraSetup(CommandBuffer, ref RenderingData)
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
ParamSwitch(Material, bool, string)
public void ParamSwitch(Material mat, bool paramValue, string paramName)
Parameters
mat
Material
paramValue
bool
paramName
string
Render(CommandBuffer, ref RenderingData)
public void Render(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
Setup(in RenderTargetIdentifier)
public void Setup(in RenderTargetIdentifier currentTarget)
Parameters
currentTarget
RenderTargetIdentifier