Class NTSCEncode_RLPRO.NTSCEncode_RLPROPass
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class NTSCEncode_RLPRO.NTSCEncode_RLPROPass : ScriptableRenderPass
- Inheritance
-
ScriptableRenderPass
NTSCEncode_RLPRO.NTSCEncode_RLPROPass
- Inherited Members
-
- Extension Methods
-
Constructors
NTSCEncode_RLPROPass(RenderPassEvent)
public NTSCEncode_RLPROPass(RenderPassEvent evt)
Parameters
evt
RenderPassEvent
Fields
BsizeV
public static readonly int BsizeV
Field Value
- int
MainTexId
public static readonly int MainTexId
Field Value
- int
RetroEffectMaterial
public Material RetroEffectMaterial
Field Value
- Material
T
Field Value
- float
TV
public static readonly int TV
Field Value
- int
TempTargetId
public static readonly int TempTargetId
Field Value
- int
_FadeMultiplier
public static readonly int _FadeMultiplier
Field Value
- int
_Mask
public static readonly int _Mask
Field Value
- int
currentTarget
public RenderTargetIdentifier currentTarget
Field Value
- RenderTargetIdentifier
k_RenderTag
public static readonly string k_RenderTag
Field Value
- string
retroEffect
public NTSCEncode retroEffect
Field Value
- NTSCEncode
val1V
public static readonly int val1V
Field Value
- int
val2V
public static readonly int val2V
Field Value
- int
Methods
Execute(ScriptableRenderContext, ref RenderingData)
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
context
ScriptableRenderContext
renderingData
RenderingData
OnCameraSetup(CommandBuffer, ref RenderingData)
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
ParamSwitch(Material, bool, string)
public void ParamSwitch(Material mat, bool paramValue, string paramName)
Parameters
mat
Material
paramValue
bool
paramName
string
Render(CommandBuffer, ref RenderingData)
public void Render(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
Setup(in RenderTargetIdentifier)
public void Setup(in RenderTargetIdentifier currentTarget)
Parameters
currentTarget
RenderTargetIdentifier