Table of Contents

Class NTSCEncode_RLPRO.NTSCEncode_RLPROPass

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class NTSCEncode_RLPRO.NTSCEncode_RLPROPass : ScriptableRenderPass
Inheritance
ScriptableRenderPass
NTSCEncode_RLPRO.NTSCEncode_RLPROPass
Inherited Members
Extension Methods

Constructors

NTSCEncode_RLPROPass(RenderPassEvent)

public NTSCEncode_RLPROPass(RenderPassEvent evt)

Parameters

evt RenderPassEvent

Fields

BsizeV

public static readonly int BsizeV

Field Value

int

MainTexId

public static readonly int MainTexId

Field Value

int

RetroEffectMaterial

public Material RetroEffectMaterial

Field Value

Material

T

public float T

Field Value

float

TV

public static readonly int TV

Field Value

int

TempTargetId

public static readonly int TempTargetId

Field Value

int

_FadeMultiplier

public static readonly int _FadeMultiplier

Field Value

int

_Mask

public static readonly int _Mask

Field Value

int

currentTarget

public RenderTargetIdentifier currentTarget

Field Value

RenderTargetIdentifier

k_RenderTag

public static readonly string k_RenderTag

Field Value

string

retroEffect

public NTSCEncode retroEffect

Field Value

NTSCEncode

val1V

public static readonly int val1V

Field Value

int

val2V

public static readonly int val2V

Field Value

int

Methods

Execute(ScriptableRenderContext, ref RenderingData)

public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)

Parameters

context ScriptableRenderContext
renderingData RenderingData

OnCameraSetup(CommandBuffer, ref RenderingData)

public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

ParamSwitch(Material, bool, string)

public void ParamSwitch(Material mat, bool paramValue, string paramName)

Parameters

mat Material
paramValue bool
paramName string

Render(CommandBuffer, ref RenderingData)

public void Render(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

Setup(in RenderTargetIdentifier)

public void Setup(in RenderTargetIdentifier currentTarget)

Parameters

currentTarget RenderTargetIdentifier