Table of Contents

Class Jitter_RLPRO.Jitter_RLPROPass

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Jitter_RLPRO.Jitter_RLPROPass : ScriptableRenderPass
Inheritance
ScriptableRenderPass
Jitter_RLPRO.Jitter_RLPROPass
Inherited Members
Extension Methods

Constructors

Jitter_RLPROPass(RenderPassEvent)

public Jitter_RLPROPass(RenderPassEvent evt)

Parameters

evt RenderPassEvent

Fields

MainTexId

public static readonly int MainTexId

Field Value

int

RetroEffectMaterial

public Material RetroEffectMaterial

Field Value

Material

TempTargetId

public static readonly int TempTargetId

Field Value

int

_FadeMultiplier

public static readonly int _FadeMultiplier

Field Value

int

_Mask

public static readonly int _Mask

Field Value

int

_time

public float _time

Field Value

float

currentTarget

public RenderTargetIdentifier currentTarget

Field Value

RenderTargetIdentifier

jitterHAmountV

public static readonly int jitterHAmountV

Field Value

int

jitterVAmountV

public static readonly int jitterVAmountV

Field Value

int

jitterVSpeedV

public static readonly int jitterVSpeedV

Field Value

int

k_RenderTag

public static readonly string k_RenderTag

Field Value

string

retroEffect

public Jitter retroEffect

Field Value

Jitter

screenLinesNumV

public static readonly int screenLinesNumV

Field Value

int

time_V

public static readonly int time_V

Field Value

int

twitchHFreqV

public static readonly int twitchHFreqV

Field Value

int

twitchVFreqV

public static readonly int twitchVFreqV

Field Value

int

Methods

Execute(ScriptableRenderContext, ref RenderingData)

public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)

Parameters

context ScriptableRenderContext
renderingData RenderingData

OnCameraSetup(CommandBuffer, ref RenderingData)

public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

ParamSwitch(Material, bool, string)

public void ParamSwitch(Material mat, bool paramValue, string paramName)

Parameters

mat Material
paramValue bool
paramName string

Render(CommandBuffer, ref RenderingData)

public void Render(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

Setup(in RenderTargetIdentifier)

public void Setup(in RenderTargetIdentifier currentTarget)

Parameters

currentTarget RenderTargetIdentifier