Table of Contents

Class Glitch1.Glitch1Pass

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Glitch1.Glitch1Pass : ScriptableRenderPass
Inheritance
ScriptableRenderPass
Glitch1.Glitch1Pass
Inherited Members
Extension Methods

Constructors

Glitch1Pass(RenderPassEvent)

public Glitch1Pass(RenderPassEvent evt)

Parameters

evt RenderPassEvent

Fields

Fade

public static readonly int Fade

Field Value

int

Glitch1Material

public Material Glitch1Material

Field Value

Material

MainTexId

public static readonly int MainTexId

Field Value

int

Speed

public static readonly int Speed

Field Value

int

Strength

public static readonly int Strength

Field Value

int

Stretch

public static readonly int Stretch

Field Value

int

T

public float T

Field Value

float

TempTargetId

public static readonly int TempTargetId

Field Value

int

_FadeMultiplier

public static readonly int _FadeMultiplier

Field Value

int

_Mask

public static readonly int _Mask

Field Value

int

angleY

public static readonly int angleY

Field Value

int

currentTarget

public RenderTargetIdentifier currentTarget

Field Value

RenderTargetIdentifier

glitch1

public LimitlessGlitch1 glitch1

Field Value

LimitlessGlitch1

k_RenderTag

public static readonly string k_RenderTag

Field Value

string

mB

public static readonly int mB

Field Value

int

mG

public static readonly int mG

Field Value

int

mR

public static readonly int mR

Field Value

int

m_T

public static readonly int m_T

Field Value

int

x

public static readonly int x

Field Value

int

y

public static readonly int y

Field Value

int

Methods

Execute(ScriptableRenderContext, ref RenderingData)

public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)

Parameters

context ScriptableRenderContext
renderingData RenderingData

OnCameraSetup(CommandBuffer, ref RenderingData)

public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

ParamSwitch(Material, bool, string)

public void ParamSwitch(Material mat, bool paramValue, string paramName)

Parameters

mat Material
paramValue bool
paramName string

Render(CommandBuffer, ref RenderingData)

public void Render(CommandBuffer cmd, ref RenderingData renderingData)

Parameters

cmd CommandBuffer
renderingData RenderingData

Setup(in RenderTargetIdentifier)

public void Setup(in RenderTargetIdentifier currentTarget)

Parameters

currentTarget RenderTargetIdentifier