Class Glitch1.Glitch1Pass
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Glitch1.Glitch1Pass : ScriptableRenderPass
- Inheritance
-
ScriptableRenderPass
Glitch1.Glitch1Pass
- Inherited Members
-
- Extension Methods
-
Constructors
Glitch1Pass(RenderPassEvent)
public Glitch1Pass(RenderPassEvent evt)
Parameters
evt
RenderPassEvent
Fields
Fade
public static readonly int Fade
Field Value
- int
Glitch1Material
public Material Glitch1Material
Field Value
- Material
MainTexId
public static readonly int MainTexId
Field Value
- int
Speed
public static readonly int Speed
Field Value
- int
Strength
public static readonly int Strength
Field Value
- int
Stretch
public static readonly int Stretch
Field Value
- int
T
Field Value
- float
TempTargetId
public static readonly int TempTargetId
Field Value
- int
_FadeMultiplier
public static readonly int _FadeMultiplier
Field Value
- int
_Mask
public static readonly int _Mask
Field Value
- int
angleY
public static readonly int angleY
Field Value
- int
currentTarget
public RenderTargetIdentifier currentTarget
Field Value
- RenderTargetIdentifier
glitch1
public LimitlessGlitch1 glitch1
Field Value
- LimitlessGlitch1
k_RenderTag
public static readonly string k_RenderTag
Field Value
- string
mB
public static readonly int mB
Field Value
- int
mG
public static readonly int mG
Field Value
- int
mR
public static readonly int mR
Field Value
- int
m_T
public static readonly int m_T
Field Value
- int
x
public static readonly int x
Field Value
- int
y
public static readonly int y
Field Value
- int
Methods
Execute(ScriptableRenderContext, ref RenderingData)
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
context
ScriptableRenderContext
renderingData
RenderingData
OnCameraSetup(CommandBuffer, ref RenderingData)
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
ParamSwitch(Material, bool, string)
public void ParamSwitch(Material mat, bool paramValue, string paramName)
Parameters
mat
Material
paramValue
bool
paramName
string
Render(CommandBuffer, ref RenderingData)
public void Render(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
Setup(in RenderTargetIdentifier)
public void Setup(in RenderTargetIdentifier currentTarget)
Parameters
currentTarget
RenderTargetIdentifier