Class EffectTrigger
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class EffectTrigger : MonoBehaviour
- Inheritance
-
EffectTrigger
- Inherited Members
- Extension Methods
Constructors
EffectTrigger()
public EffectTrigger()
Fields
damage
public float damage
Field Value
eventToCall
public UnityEvent eventToCall
Field Value
- UnityEvent
fall
public float fall
Field Value
ignoredPlayers
public List<Player> ignoredPlayers
Field Value
perTargetCooldown
public float perTargetCooldown
Field Value
tase
public float tase
Field Value
Methods
OnDisable()
public void OnDisable()
OnTriggerStay(Collider)
public void OnTriggerStay(Collider other)
Parameters
other
Collider