Class EdgeStretch_RLPRO.EdgeStretch_RLPROPass
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class EdgeStretch_RLPRO.EdgeStretch_RLPROPass : ScriptableRenderPass
- Inheritance
-
ScriptableRenderPass
EdgeStretch_RLPRO.EdgeStretch_RLPROPass
- Inherited Members
-
- Extension Methods
-
Constructors
EdgeStretch_RLPROPass(RenderPassEvent)
public EdgeStretch_RLPROPass(RenderPassEvent evt)
Parameters
evt
RenderPassEvent
Fields
MainTexId
public static readonly int MainTexId
Field Value
- int
RetroEffectMaterial
public Material RetroEffectMaterial
Field Value
- Material
T
Field Value
- float
TempTargetId
public static readonly int TempTargetId
Field Value
- int
TimeV
public static readonly int TimeV
Field Value
- int
_NoiseBottomHeightV
public static readonly int _NoiseBottomHeightV
Field Value
- int
amplitudeV
public static readonly int amplitudeV
Field Value
- int
currentTarget
public RenderTargetIdentifier currentTarget
Field Value
- RenderTargetIdentifier
frequencyV
public static readonly int frequencyV
Field Value
- int
k_RenderTag
public static readonly string k_RenderTag
Field Value
- string
retroEffect
public EdgeStretch retroEffect
Field Value
- EdgeStretch
speedV
public static readonly int speedV
Field Value
- int
Methods
Execute(ScriptableRenderContext, ref RenderingData)
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
Parameters
context
ScriptableRenderContext
renderingData
RenderingData
OnCameraSetup(CommandBuffer, ref RenderingData)
public override void OnCameraSetup(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
ParamSwitch(Material, bool, string)
public void ParamSwitch(Material mat, bool paramValue, string paramName)
Parameters
mat
Material
paramValue
bool
paramName
string
Render(CommandBuffer, ref RenderingData)
public void Render(CommandBuffer cmd, ref RenderingData renderingData)
Parameters
cmd
CommandBuffer
renderingData
RenderingData
Setup(in RenderTargetIdentifier)
public void Setup(in RenderTargetIdentifier currentTarget)
Parameters
currentTarget
RenderTargetIdentifier