Class Bot_Snactcho
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Bot_Snactcho : MonoBehaviour
- Inheritance
-
Bot_Snactcho
- Inherited Members
-
- Extension Methods
-
Constructors
Bot_Snactcho()
Fields
bot
Field Value
- Bot
headTrans
public Transform headTrans
Field Value
- Transform
joint
Field Value
- Joint
litLevel
Field Value
- float
litLevelInMat
public float litLevelInMat
Field Value
- float
mat
Field Value
- Material
moveAwayPos
public Vector3 moveAwayPos
Field Value
- Vector3
mr
public SkinnedMeshRenderer mr
Field Value
- SkinnedMeshRenderer
player
Field Value
- Player
sinceCapture
public float sinceCapture
Field Value
- float
snatchedPlayer
public Player snatchedPlayer
Field Value
- Player
takeDamageCounter
public float takeDamageCounter
Field Value
- float
tpCounter
Field Value
- float
view
Field Value
- PhotonView
Methods
CheckForLight()
public bool CheckForLight()
Returns
- bool
Combat()
DefaultState()
public void DefaultState()
DoKilling()
Investigate()
public void Investigate()
RPCA_SetSnatchTarget(int)
[PunRPC]
public void RPCA_SetSnatchTarget(int setTarget)
Parameters
setTarget
int
RPCA_TeleportAway(Vector3)
[PunRPC]
public void RPCA_TeleportAway(Vector3 targetPos)
Parameters
targetPos
Vector3
ReturnToMap()
public void ReturnToMap()
Snatching()
Start()
TeleportAway()
public void TeleportAway()
Update()