Class Bot_Skinny
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Bot_Skinny : MonoBehaviour
- Inheritance
-
Bot_Skinny
- Inherited Members
-
- Extension Methods
-
Constructors
Bot_Skinny()
Fields
attacking
Field Value
- bool
attackingFor
public float attackingFor
Field Value
- float
bot
Field Value
- Bot
dieCounter
Field Value
- float
eyePos
Field Value
- Transform
fullyInDimention
public bool fullyInDimention
Field Value
- bool
inDimentionFor
public float inDimentionFor
Field Value
- float
isInDimention
public bool isInDimention
Field Value
- bool
light
Field Value
- Light
nextWillBeFull
public bool nextWillBeFull
Field Value
- bool
part
public ParticleSystem part
Field Value
- ParticleSystem
player
Field Value
- Player
post
Field Value
- Volume
post_death
Field Value
- Volume
targetPlayers
public Dictionary<Player, ParticleSystem> targetPlayers
Field Value
- Dictionary<Player, ParticleSystem>
turnBlackEvent
public UnityEvent turnBlackEvent
Field Value
- UnityEvent
untilNextSwitch
public float untilNextSwitch
Field Value
- float
view
Field Value
- PhotonView
Methods
AttackPlayer(Player)
public void AttackPlayer(Player p)
Parameters
p
Player
ClearTargets()
public void ClearTargets()
Combat()
ConfigPost()
DimentionSwitching()
public void DimentionSwitching()
DoAttackingLocal()
public void DoAttackingLocal()
DoSwitch(int, bool)
[PunRPC]
public void DoSwitch(int switches, bool endUpInDimention)
Parameters
switches
int
endUpInDimention
bool
EnterDimentionFully()
public void EnterDimentionFully()
ExitDimentionFully()
public void ExitDimentionFully()
FailToAttackPlayer(Player)
public void FailToAttackPlayer(Player p)
Parameters
p
Player
Patrol()
RPCA_ExitDimentionFully()
[PunRPC]
public void RPCA_ExitDimentionFully()
RPCA_StartAttack()
[PunRPC]
public void RPCA_StartAttack()
RPCA_StopAttacking()
[PunRPC]
public void RPCA_StopAttacking()
ResetAttackingLocal()
public void ResetAttackingLocal()
SetInDimetion(bool)
public void SetInDimetion(bool setInDimention)
Parameters
setInDimention
bool
SetSwitchData(bool, float)
[PunRPC]
public void SetSwitchData(bool setNextWillBeSwitch, float setUntilNext)
Parameters
setNextWillBeSwitch
bool
setUntilNext
float
Stare()
Start()
TryAttackPlayer(Player)
public void TryAttackPlayer(Player p)
Parameters
p
Player
Update()