Table of Contents

Class Bot_Skinny

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Bot_Skinny : MonoBehaviour
Inheritance
Bot_Skinny
Inherited Members
Extension Methods

Constructors

Bot_Skinny()

public Bot_Skinny()

Fields

attacking

public bool attacking

Field Value

bool

attackingFor

public float attackingFor

Field Value

float

bot

public Bot bot

Field Value

Bot

dieCounter

public float dieCounter

Field Value

float

eyePos

public Transform eyePos

Field Value

Transform

fullyInDimention

public bool fullyInDimention

Field Value

bool

inDimentionFor

public float inDimentionFor

Field Value

float

isInDimention

public bool isInDimention

Field Value

bool

light

public Light light

Field Value

Light

nextWillBeFull

public bool nextWillBeFull

Field Value

bool

part

public ParticleSystem part

Field Value

ParticleSystem

player

public Player player

Field Value

Player

post

public Volume post

Field Value

Volume

post_death

public Volume post_death

Field Value

Volume

targetPlayers

public Dictionary<Player, ParticleSystem> targetPlayers

Field Value

Dictionary<Player, ParticleSystem>

turnBlackEvent

public UnityEvent turnBlackEvent

Field Value

UnityEvent

untilNextSwitch

public float untilNextSwitch

Field Value

float

view

public PhotonView view

Field Value

PhotonView

Methods

AttackPlayer(Player)

public void AttackPlayer(Player p)

Parameters

p Player

ClearTargets()

public void ClearTargets()

Combat()

public void Combat()

ConfigPost()

public void ConfigPost()

DimentionSwitching()

public void DimentionSwitching()

DoAttackingLocal()

public void DoAttackingLocal()

DoSwitch(int, bool)

[PunRPC]
public void DoSwitch(int switches, bool endUpInDimention)

Parameters

switches int
endUpInDimention bool

EnterDimentionFully()

public void EnterDimentionFully()

ExitDimentionFully()

public void ExitDimentionFully()

FailToAttackPlayer(Player)

public void FailToAttackPlayer(Player p)

Parameters

p Player

Patrol()

public void Patrol()

RPCA_ExitDimentionFully()

[PunRPC]
public void RPCA_ExitDimentionFully()

RPCA_StartAttack()

[PunRPC]
public void RPCA_StartAttack()

RPCA_StopAttacking()

[PunRPC]
public void RPCA_StopAttacking()

ResetAttackingLocal()

public void ResetAttackingLocal()

SetInDimetion(bool)

public void SetInDimetion(bool setInDimention)

Parameters

setInDimention bool

SetSwitchData(bool, float)

[PunRPC]
public void SetSwitchData(bool setNextWillBeSwitch, float setUntilNext)

Parameters

setNextWillBeSwitch bool
setUntilNext float

Stare()

public void Stare()

Start()

public void Start()

TryAttackPlayer(Player)

public void TryAttackPlayer(Player p)

Parameters

p Player

Update()

public void Update()