Class Bot_Ghost
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Bot_Ghost : MonoBehaviour
- Inheritance
-
Bot_Ghost
- Inherited Members
-
- Extension Methods
-
Constructors
Bot_Ghost()
Fields
blindedValue
public float blindedValue
Field Value
- float
bot
Field Value
- Bot
defaultMat
public Material defaultMat
Field Value
- Material
displayFrensy
public bool displayFrensy
Field Value
- bool
exhaustion
Field Value
- float
fleeing
Field Value
- bool
frenzyMat
public Material frenzyMat
Field Value
- Material
frenzyTarget
public Player frenzyTarget
Field Value
- Player
hoverScale
Field Value
- float
hurt
Field Value
- bool
lJoint
Field Value
- Joint
monsterAnimationHandler
public MonsterAnimationHandler monsterAnimationHandler
Field Value
- MonsterAnimationHandler
player
Field Value
- Player
rJoint
Field Value
- Joint
sideMove
Field Value
- float
sinceConnect
public float sinceConnect
Field Value
- float
sinceDrop
Field Value
- float
sinceFrenzyStart
public float sinceFrenzyStart
Field Value
- float
sinceStartFlee
public float sinceStartFlee
Field Value
- float
skinnedMeshRenderer
public SkinnedMeshRenderer skinnedMeshRenderer
Field Value
- SkinnedMeshRenderer
targetHazard
public Hazard targetHazard
Field Value
- Hazard
view
Field Value
- PhotonView
Methods
CallOutFrenzy(Player, Hazard)
public void CallOutFrenzy(Player targetPlayer, Hazard setHazard)
Parameters
targetPlayer
Player
setHazard
Hazard
DoReachIK()
FrenzyAI()
HandleBlinding()
public void HandleBlinding()
HauntPlayer()
public void HauntPlayer()
Pull(Vector3)
public void Pull(Vector3 pos)
Parameters
pos
Vector3
RPCA_ConnectJoint(int, bool)
[PunRPC]
public void RPCA_ConnectJoint(int targetID, bool rightHand)
Parameters
targetID
int
rightHand
bool
RPCA_DisplayBlinded(bool)
[PunRPC]
public void RPCA_DisplayBlinded(bool setTrue)
Parameters
setTrue
bool
RPCA_DisplayFrenzy(bool)
[PunRPC]
public void RPCA_DisplayFrenzy(bool setTrue)
Parameters
setTrue
bool
RPCA_Drop()
[PunRPC]
public void RPCA_Drop()
ResetIK()
ResetVariables()
public void ResetVariables()
Start()
StartFlee()
StartFrenzy(Player, Hazard)
public void StartFrenzy(Player targetPlayer, Hazard setHazard)
Parameters
targetPlayer
Player
setHazard
Hazard
TryConnectLeft()
public void TryConnectLeft()
TryConnectRight()
public void TryConnectRight()
TryToGrabPlayer()
public void TryToGrabPlayer()
Update()
UpdateVariables()
public void UpdateVariables()