Class Bot_Chaser
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Bot_Chaser : MonoBehaviour
- Inheritance
-
Bot_Chaser
- Inherited Members
-
- Extension Methods
-
Constructors
Bot_Chaser()
Fields
backUpIfTooClose
public bool backUpIfTooClose
Field Value
- bool
bot
Field Value
- Bot
canRotateWhenStandingStill
public bool canRotateWhenStandingStill
Field Value
- bool
chaseTurnRate
public float chaseTurnRate
Field Value
- float
exhastionTime
public float exhastionTime
Field Value
- float
exhaustion
Field Value
- float
fleeFor
Field Value
- float
fleeForSeconds
public float fleeForSeconds
Field Value
- float
fleeFromPoint
public Vector3 fleeFromPoint
Field Value
- Vector3
fleeTurnRate
public float fleeTurnRate
Field Value
- float
hasFledFor
Field Value
- float
head
Field Value
- Transform
hidingExhastionMultiplier
public float hidingExhastionMultiplier
Field Value
- float
investigateTurnRate
public float investigateTurnRate
Field Value
- float
maxAngle
Field Value
- float
maxRange
Field Value
- float
patrolTurnRate
public float patrolTurnRate
Field Value
- float
player
Field Value
- Player
targetDistance
public float targetDistance
Field Value
- float
timeToLoseTarget
public float timeToLoseTarget
Field Value
- float
timeToSeeTarget
public float timeToSeeTarget
Field Value
- float
useWorldMoveInChase
public bool useWorldMoveInChase
Field Value
- bool
view
Field Value
- PhotonView
Methods
Combat()
DefaultState()
public void DefaultState()
Investigate()
public void Investigate()
Start()
TargetIsHidingBehaviour()
public void TargetIsHidingBehaviour()
Update()