Table of Contents

Class Attack_Throw

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Attack_Throw : MonoBehaviour
Inheritance
Attack_Throw
Inherited Members
Extension Methods

Constructors

Attack_Throw()

public Attack_Throw()

Fields

animator

public MonsterAnimationHandler animator

Field Value

MonsterAnimationHandler

bot

public Bot bot

Field Value

Bot

damage

public float damage

Field Value

float

force

public float force

Field Value

float

grabCor

public Coroutine grabCor

Field Value

Coroutine

grabForceCurve

public AnimationCurve grabForceCurve

Field Value

AnimationCurve

hitPlayerForce

public float hitPlayerForce

Field Value

float

jl

public Joint jl

Field Value

Joint

jr

public Joint jr

Field Value

Joint

player

public Player player

Field Value

Player

throwCurve

public AnimationCurve throwCurve

Field Value

AnimationCurve

throwForce

public float throwForce

Field Value

float

val

public MonsterAnimationValues val

Field Value

MonsterAnimationValues

view

public PhotonView view

Field Value

PhotonView

windupForce

public float windupForce

Field Value

float

Methods

CallGrab(Player)

public void CallGrab(Player targetPlayer)

Parameters

targetPlayer Player

LetGo()

public void LetGo()

RPCA_LarvaGrab(int)

[PunRPC]
public void RPCA_LarvaGrab(int targetPlayerID)

Parameters

targetPlayerID int

RPCA_LarvaReachForTarget(int)

[PunRPC]
public void RPCA_LarvaReachForTarget(int targetPlayerID)

Parameters

targetPlayerID int

ReachFor()

public void ReachFor()

Start()

public void Start()

Update()

public void Update()