Class Attack_Throw
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Attack_Throw : MonoBehaviour
- Inheritance
-
Attack_Throw
- Inherited Members
-
- Extension Methods
-
Constructors
Attack_Throw()
Fields
animator
public MonsterAnimationHandler animator
Field Value
- MonsterAnimationHandler
bot
Field Value
- Bot
damage
Field Value
- float
force
Field Value
- float
grabCor
Field Value
- Coroutine
grabForceCurve
public AnimationCurve grabForceCurve
Field Value
- AnimationCurve
hitPlayerForce
public float hitPlayerForce
Field Value
- float
jl
Field Value
- Joint
jr
Field Value
- Joint
player
Field Value
- Player
throwCurve
public AnimationCurve throwCurve
Field Value
- AnimationCurve
throwForce
Field Value
- float
val
public MonsterAnimationValues val
Field Value
- MonsterAnimationValues
view
Field Value
- PhotonView
windupForce
Field Value
- float
Methods
CallGrab(Player)
public void CallGrab(Player targetPlayer)
Parameters
targetPlayer
Player
LetGo()
RPCA_LarvaGrab(int)
[PunRPC]
public void RPCA_LarvaGrab(int targetPlayerID)
Parameters
targetPlayerID
int
RPCA_LarvaReachForTarget(int)
[PunRPC]
public void RPCA_LarvaReachForTarget(int targetPlayerID)
Parameters
targetPlayerID
int
ReachFor()
Start()
Update()