Class Attack_Stab
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Attack_Stab : MonoBehaviour
- Inheritance
-
Attack_Stab
- Inherited Members
-
- Extension Methods
-
Constructors
Attack_Stab()
Fields
bot
Field Value
- Bot
forceM
Field Value
- float
ignoredPlayers
public List<Player> ignoredPlayers
Field Value
- List<Player>
mainRig
public BodypartType mainRig
Field Value
- BodypartType
player
Field Value
- Player
punch
Field Value
- bool
punchSFX
public SFX_Instance punchSFX
Field Value
- SFX_Instance
range
Field Value
- float
val
public MonsterAnimationValues val
Field Value
- MonsterAnimationValues
view
Field Value
- PhotonView
Methods
Attack()
Collide(Collision, Bodypart)
public void Collide(Collision col, Bodypart part)
Parameters
col
Collision
part
Bodypart
IIgnorePlayer(Player)
public IEnumerator IIgnorePlayer(Player p)
Parameters
p
Player
Returns
- IEnumerator
RPCA_Hit(int, int, Vector3)
[PunRPC]
public void RPCA_Hit(int viewID, int bodyPartID, Vector3 force)
Parameters
viewID
int
bodyPartID
int
force
Vector3
RPCA_Punch()
[PunRPC]
public void RPCA_Punch()
Start()
Update()