Table of Contents

Class Attack_Stab

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Attack_Stab : MonoBehaviour
Inheritance
Attack_Stab
Inherited Members
Extension Methods

Constructors

Attack_Stab()

public Attack_Stab()

Fields

bot

public Bot bot

Field Value

Bot

forceM

public float forceM

Field Value

float

ignoredPlayers

public List<Player> ignoredPlayers

Field Value

List<Player>

mainRig

public BodypartType mainRig

Field Value

BodypartType

player

public Player player

Field Value

Player

punch

public bool punch

Field Value

bool

punchSFX

public SFX_Instance punchSFX

Field Value

SFX_Instance

range

public float range

Field Value

float

val

public MonsterAnimationValues val

Field Value

MonsterAnimationValues

view

public PhotonView view

Field Value

PhotonView

Methods

Attack()

public void Attack()

Collide(Collision, Bodypart)

public void Collide(Collision col, Bodypart part)

Parameters

col Collision
part Bodypart

IIgnorePlayer(Player)

public IEnumerator IIgnorePlayer(Player p)

Parameters

p Player

Returns

IEnumerator

RPCA_Hit(int, int, Vector3)

[PunRPC]
public void RPCA_Hit(int viewID, int bodyPartID, Vector3 force)

Parameters

viewID int
bodyPartID int
force Vector3

RPCA_Punch()

[PunRPC]
public void RPCA_Punch()

Start()

public void Start()

Update()

public void Update()