Table of Contents

Class Attack_Punch

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Attack_Punch : MonoBehaviour
Inheritance
Attack_Punch
Inherited Members
Extension Methods

Constructors

Attack_Punch()

public Attack_Punch()

Fields

anim

public MonsterAnimationHandler anim

Field Value

MonsterAnimationHandler

bot

public Bot bot

Field Value

Bot

ignoredPlayers

public List<Player> ignoredPlayers

Field Value

List<Player>

player

public Player player

Field Value

Player

power

public float power

Field Value

float

punch

public bool punch

Field Value

bool

punchSFX

public SFX_Instance punchSFX

Field Value

SFX_Instance

val

public MonsterAnimationValues val

Field Value

MonsterAnimationValues

view

public PhotonView view

Field Value

PhotonView

Methods

Attack()

public void Attack()

Collide(Collision, Bodypart)

public void Collide(Collision col, Bodypart part)

Parameters

col Collision
part Bodypart

IIgnorePlayer(Player)

public IEnumerator IIgnorePlayer(Player p)

Parameters

p Player

Returns

IEnumerator

RPCA_Hit(int, int, Vector3)

[PunRPC]
public void RPCA_Hit(int viewID, int bodyPartID, Vector3 force)

Parameters

viewID int
bodyPartID int
force Vector3

RPCA_Punch()

[PunRPC]
public void RPCA_Punch()

Start()

public void Start()

Update()

public void Update()