Class Attack_Dog
- Namespace
- DefaultNamespace
- Assembly
- Assembly-CSharp.dll
public class Attack_Dog : MonoBehaviour
- Inheritance
-
Attack_Dog
- Inherited Members
-
- Extension Methods
-
Constructors
Attack_Dog()
Fields
aimLevel
Field Value
- float
beam
Field Value
- Transform
bot
Field Value
- Bot
counter
Field Value
- float
firePos
Field Value
- Transform
fireRate
Field Value
- float
head
Field Value
- Bodypart
hip
Field Value
- Bodypart
light
Field Value
- Light
neck
Field Value
- Bodypart
player
Field Value
- Player
projectile
public GameObject projectile
Field Value
- GameObject
spread
Field Value
- float
t
Field Value
- bool
targetSfx
public SFX_Instance targetSfx
Field Value
- SFX_Instance
view
Field Value
- PhotonView
Methods
AimAtTarget()
public void AimAtTarget()
Attack()
HandleLight()
public void HandleLight()
RPCA_DogFire(Vector3, Vector3)
[PunRPC]
public void RPCA_DogFire(Vector3 pos, Vector3 dir)
Parameters
pos
Vector3
dir
Vector3
Start()
Update()