Table of Contents

Class Attack_Dog

Namespace
DefaultNamespace
Assembly
Assembly-CSharp.dll
public class Attack_Dog : MonoBehaviour
Inheritance
Attack_Dog
Inherited Members
Extension Methods

Constructors

Attack_Dog()

public Attack_Dog()

Fields

aimLevel

public float aimLevel

Field Value

float

beam

public Transform beam

Field Value

Transform

bot

public Bot bot

Field Value

Bot

counter

public float counter

Field Value

float

firePos

public Transform firePos

Field Value

Transform

fireRate

public float fireRate

Field Value

float

head

public Bodypart head

Field Value

Bodypart

hip

public Bodypart hip

Field Value

Bodypart

light

public Light light

Field Value

Light

neck

public Bodypart neck

Field Value

Bodypart

player

public Player player

Field Value

Player

projectile

public GameObject projectile

Field Value

GameObject

spread

public float spread

Field Value

float

t

public bool t

Field Value

bool

targetSfx

public SFX_Instance targetSfx

Field Value

SFX_Instance

view

public PhotonView view

Field Value

PhotonView

Methods

AimAtTarget()

public void AimAtTarget()

Attack()

public void Attack()

HandleLight()

public void HandleLight()

RPCA_DogFire(Vector3, Vector3)

[PunRPC]
public void RPCA_DogFire(Vector3 pos, Vector3 dir)

Parameters

pos Vector3
dir Vector3

Start()

public void Start()

Update()

public void Update()